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<blockquote data-quote="Raven Crowking" data-source="post: 3696864" data-attributes="member: 18280"><p>I believe I've posted the TL rules here on EN World somewhere.....</p><p></p><p>The other rules are integrated into many sections of my houserules document, and there are parts that I am still refining. "Secrets" was a no-brainer. Most Item Creation Feat grants you the Secret of making X items of that type, and you gain Z secrets per Y levels thereafter. You can also gain secrets from others who have them, so that two PC potion brewers can effectively double the recipes they know.</p><p></p><p>Likewise, things like sliding rivets for armour, or metal folding techniques for weaponsmiths, would be secrets that make their product more in demand. Where silk comes from is a secret. In its simplest form, recipes for ales and cakes are secrets. In the legend of Heather Ale, the keepers of that secret were willing to die rather than let invaders know how heather ale was brewed.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3696864, member: 18280"] I believe I've posted the TL rules here on EN World somewhere..... The other rules are integrated into many sections of my houserules document, and there are parts that I am still refining. "Secrets" was a no-brainer. Most Item Creation Feat grants you the Secret of making X items of that type, and you gain Z secrets per Y levels thereafter. You can also gain secrets from others who have them, so that two PC potion brewers can effectively double the recipes they know. Likewise, things like sliding rivets for armour, or metal folding techniques for weaponsmiths, would be secrets that make their product more in demand. Where silk comes from is a secret. In its simplest form, recipes for ales and cakes are secrets. In the legend of Heather Ale, the keepers of that secret were willing to die rather than let invaders know how heather ale was brewed. RC [/QUOTE]
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