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<blockquote data-quote="Imp" data-source="post: 3697420" data-attributes="member: 40094"><p>Well... in the Renaissance-era core of my setting, airships (Zeppelin-style, not Eberron-elemental style) have just come online. They aren't very fast, there's maybe four of them in all so far, and they can't carry a whole lot, but they're dead secure from current pirates. Construct technology has been developed within the past fifty years by one of the great mages of the setting. They take some time to make – they're designed as works of art as well as function – and there's only one source, so there's about a hundred, hundred and fifty or so constructs in the whole campaign world. A more recent development has been abstracting construct-power into isolated mechanical devices.</p><p></p><p>Clocks exist, gunpowder's been around for 30 years or so (it suffers from Irda Ranger's theory about fire-slinging mages, but mages aren't very common), the printing press is not online yet (2 turns to discovery!), a new continent has been discovered and is in the earliest stages of colonization.</p><p></p><p>Magic advancement has had a much longer arc. The earliest form of arcane magic, pact magic, has been around for thousands of years, until somebody figured out that acuity for magic ran in families, and started wedding across families. This paid off, and the first sorcerors appeared. Generations later, sorcerors were bred, not taught, and these were the mages in humanity's earliest empires. The advancement came in something approaching a systematic approach to magic, and the first wizards appeared, with the huge advantage that they could actually choose their powers in days or weeks instead of generations. Eventually, sorcerors were forgotten about, which becomes noteworthy later because of an apocalyptic event, an incursion of demons with (previously unheard-of) psionic powers. Henceforth, the ability to summon magic out of nothing is considered demonic, because psionic powers are demonic (no ands if or buts), and those few people with latent sorceror powers are <em>also</em> considered demonic, though they're not. D'oh! (Bards are not spontaneous casters in this setting.)</p><p></p><p>There is more to it all than that (golden ages! cyclical catastrophes! rise and fall! etc) but that is enough for now.</p></blockquote><p></p>
[QUOTE="Imp, post: 3697420, member: 40094"] Well... in the Renaissance-era core of my setting, airships (Zeppelin-style, not Eberron-elemental style) have just come online. They aren't very fast, there's maybe four of them in all so far, and they can't carry a whole lot, but they're dead secure from current pirates. Construct technology has been developed within the past fifty years by one of the great mages of the setting. They take some time to make – they're designed as works of art as well as function – and there's only one source, so there's about a hundred, hundred and fifty or so constructs in the whole campaign world. A more recent development has been abstracting construct-power into isolated mechanical devices. Clocks exist, gunpowder's been around for 30 years or so (it suffers from Irda Ranger's theory about fire-slinging mages, but mages aren't very common), the printing press is not online yet (2 turns to discovery!), a new continent has been discovered and is in the earliest stages of colonization. Magic advancement has had a much longer arc. The earliest form of arcane magic, pact magic, has been around for thousands of years, until somebody figured out that acuity for magic ran in families, and started wedding across families. This paid off, and the first sorcerors appeared. Generations later, sorcerors were bred, not taught, and these were the mages in humanity's earliest empires. The advancement came in something approaching a systematic approach to magic, and the first wizards appeared, with the huge advantage that they could actually choose their powers in days or weeks instead of generations. Eventually, sorcerors were forgotten about, which becomes noteworthy later because of an apocalyptic event, an incursion of demons with (previously unheard-of) psionic powers. Henceforth, the ability to summon magic out of nothing is considered demonic, because psionic powers are demonic (no ands if or buts), and those few people with latent sorceror powers are [i]also[/i] considered demonic, though they're not. D'oh! (Bards are not spontaneous casters in this setting.) There is more to it all than that (golden ages! cyclical catastrophes! rise and fall! etc) but that is enough for now. [/QUOTE]
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