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General Tabletop Discussion
*Dungeons & Dragons
Embracing Hit Points as Fatigue
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<blockquote data-quote="Jester David" data-source="post: 6101946" data-attributes="member: 37579"><p>There are a few other problems with purely fatigue based hitpoints.</p><p></p><p>1) Falls. Pit traps are common in the game. And do an increasing amount of damage. </p><p>2) Acid. Not just pits with acid but acid breath, being swallowed whole, green slime, and the like. </p><p>3) Coup de grace and sneak attacks. Fatigue works less easily when you don't know the attacker is there.</p><p>4) Ongoing X damage. If you're taking ongoing fire damage you've caught on fire. Burning ensues. Non-typed damage is worse as it implies bleeding.</p><p>5) Disease. Like poison. Including lycanthropic bites, mummy rot, otyugh diseases, etc.</p><p>6) Monster attacks that describe damage or contact. Grapple, hamstring or bear hug and the like. </p><p>7) Spell names. It's not <em>cure light fatigue</em> or <em>inflict moderate tiredness</em>. <em>Ray of fatigue</em> doesn't do damage. </p><p>8) Death. You don't fight until you faint ala Pokemon. The threat of death is real and you're often seconds from death. You don't get that from being winded. </p><p></p><p>All these would have to be considered and resolved for a satisfactory hp as 100% fatigue game.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6101946, member: 37579"] There are a few other problems with purely fatigue based hitpoints. 1) Falls. Pit traps are common in the game. And do an increasing amount of damage. 2) Acid. Not just pits with acid but acid breath, being swallowed whole, green slime, and the like. 3) Coup de grace and sneak attacks. Fatigue works less easily when you don't know the attacker is there. 4) Ongoing X damage. If you're taking ongoing fire damage you've caught on fire. Burning ensues. Non-typed damage is worse as it implies bleeding. 5) Disease. Like poison. Including lycanthropic bites, mummy rot, otyugh diseases, etc. 6) Monster attacks that describe damage or contact. Grapple, hamstring or bear hug and the like. 7) Spell names. It's not [I]cure light fatigue[/I] or [I]inflict moderate tiredness[/I]. [I]Ray of fatigue[/I] doesn't do damage. 8) Death. You don't fight until you faint ala Pokemon. The threat of death is real and you're often seconds from death. You don't get that from being winded. All these would have to be considered and resolved for a satisfactory hp as 100% fatigue game. [/QUOTE]
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Embracing Hit Points as Fatigue
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