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General Tabletop Discussion
*Dungeons & Dragons
Embracing Hit Points as Fatigue
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 6102776" data-attributes="member: 5868"><p>I think you can do an effective HP/WP approach in D&D without tacking on another system just by using CON score as your WP value. Poison directly attacks CON score, not HP. A successful critical hit results in a die of damage (1d4? 1d6?) subtracted from CON, in addition to HP damage rolled. Some spells might do CON damage directly, and some monster special abilities (like the old level drain). Damage below the 0 HP threshold subtract from CON, and death occurs at negative CON.</p><p></p><p>This does have the added complexity of having to recalculate other bonuses and HP if you subtract from CON -- but only if you choose to do that. I don't think it would break the game to subtract from CON without recalculating, if you take the view that CON damage is ultimately temporary though it may require either significant time or magic to recover.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 6102776, member: 5868"] I think you can do an effective HP/WP approach in D&D without tacking on another system just by using CON score as your WP value. Poison directly attacks CON score, not HP. A successful critical hit results in a die of damage (1d4? 1d6?) subtracted from CON, in addition to HP damage rolled. Some spells might do CON damage directly, and some monster special abilities (like the old level drain). Damage below the 0 HP threshold subtract from CON, and death occurs at negative CON. This does have the added complexity of having to recalculate other bonuses and HP if you subtract from CON -- but only if you choose to do that. I don't think it would break the game to subtract from CON without recalculating, if you take the view that CON damage is ultimately temporary though it may require either significant time or magic to recover. [/QUOTE]
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Embracing Hit Points as Fatigue
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