Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Embracing Hit Points as Fatigue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6102952" data-attributes="member: 1465"><p>I like this principle.</p><p></p><p>I think that "HP as fatigue" might need some clarification. The way I see it, "fatigue" itself needs some abstraction so that it doesn't precisely mean "running out of physical energy", but includes also losing concentration, morale or fighting spirit; could be explained as more generically "getting closer to defeat". But maybe it's not so different if the OP really means physical fatigue specifically.</p><p></p><p>Anyway, I think the idea of generally ignoring the wounds interpretation of damage works best in the context of a "new-school" game of D&D, where the PCs essentially cannot die unless it fits with the story. There are a lot of gaming groups who want to play they RPG like this, tho many of them refuse to admit so. If I were running a game for such a group, I would embrace the "HP as fatigue" explanation, and I would tell the players in a very straightforward manner that if they drop to 0hp they won't die, but there will be a mid-term penalty depending on the circumstances. Then for example, following [MENTION=1122]Frostmarrow[/MENTION] 's principle, the circumstances can equate very much to the type of "last blow" that dropped the PC to negative HP.</p><p></p><p>I don't think it needs any rules for that. DM's adjudication is better, because the DM can vary the outcome in case the same type of "last blow" happened too often in the last few sessions, and maybe the players are getting bored of receiving the same penalty. </p><p></p><p>But for those who need rules at all costs, there could be standard effects defined, but also random tables, particularly for normal weapon damage, since the core rules of D&D don't have called shots, so that the random tables can vary the effect to represent that "last blow" hitting different parts of the body.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6102952, member: 1465"] I like this principle. I think that "HP as fatigue" might need some clarification. The way I see it, "fatigue" itself needs some abstraction so that it doesn't precisely mean "running out of physical energy", but includes also losing concentration, morale or fighting spirit; could be explained as more generically "getting closer to defeat". But maybe it's not so different if the OP really means physical fatigue specifically. Anyway, I think the idea of generally ignoring the wounds interpretation of damage works best in the context of a "new-school" game of D&D, where the PCs essentially cannot die unless it fits with the story. There are a lot of gaming groups who want to play they RPG like this, tho many of them refuse to admit so. If I were running a game for such a group, I would embrace the "HP as fatigue" explanation, and I would tell the players in a very straightforward manner that if they drop to 0hp they won't die, but there will be a mid-term penalty depending on the circumstances. Then for example, following [MENTION=1122]Frostmarrow[/MENTION] 's principle, the circumstances can equate very much to the type of "last blow" that dropped the PC to negative HP. I don't think it needs any rules for that. DM's adjudication is better, because the DM can vary the outcome in case the same type of "last blow" happened too often in the last few sessions, and maybe the players are getting bored of receiving the same penalty. But for those who need rules at all costs, there could be standard effects defined, but also random tables, particularly for normal weapon damage, since the core rules of D&D don't have called shots, so that the random tables can vary the effect to represent that "last blow" hitting different parts of the body. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Embracing Hit Points as Fatigue
Top