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Embracing Hit Points as Fatigue
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<blockquote data-quote="jrowland" data-source="post: 6105351" data-attributes="member: 94389"><p>We have to keep in mind the context of D&D Next. The ship, while it hasn't sailed, is beyond structural changes. We can't make a speedboat into a super tanker or visa versa.</p><p></p><p>The BASIC version is probably best with HP as-is and its best not to think about it.</p><p>The STANDARD version could support some simple "Module" to incorporate the Fatigue/Wound distinction, whether actual wounds or simply below 0 hp equals meat.</p><p>The ADVANCED version is a complex "Module" (Its my understanding that using complex modules makes the game "advanced") that truly separates HP as fatigue/wounds</p><p></p><p>That said, it is <em>possible</em> designers could see a simple "module" for the STANDARD game and be so impressed as to make it a part of the STANDARD as default (yeah, I won't hold my breath). With that in mind, a good "module" would be something that could be reduced to the BASIC version easily. Ideas such as "Wounds are physical hits from Crits, blows that drop you below 0 hp, or special attacks that specifically call out the damage is a physical hit. Everything else is fatigue", fleshed out of course, are good candidates. Ideas where wounds are simple add-ons that don't need a re-write are good as well.</p><p></p><p>My 2 cp.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6105351, member: 94389"] We have to keep in mind the context of D&D Next. The ship, while it hasn't sailed, is beyond structural changes. We can't make a speedboat into a super tanker or visa versa. The BASIC version is probably best with HP as-is and its best not to think about it. The STANDARD version could support some simple "Module" to incorporate the Fatigue/Wound distinction, whether actual wounds or simply below 0 hp equals meat. The ADVANCED version is a complex "Module" (Its my understanding that using complex modules makes the game "advanced") that truly separates HP as fatigue/wounds That said, it is [I]possible[/I] designers could see a simple "module" for the STANDARD game and be so impressed as to make it a part of the STANDARD as default (yeah, I won't hold my breath). With that in mind, a good "module" would be something that could be reduced to the BASIC version easily. Ideas such as "Wounds are physical hits from Crits, blows that drop you below 0 hp, or special attacks that specifically call out the damage is a physical hit. Everything else is fatigue", fleshed out of course, are good candidates. Ideas where wounds are simple add-ons that don't need a re-write are good as well. My 2 cp. [/QUOTE]
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Embracing Hit Points as Fatigue
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