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<blockquote data-quote="Shallown" data-source="post: 1680456" data-attributes="member: 1368"><p>Actualy Lord Pendragon I am taking into account that Scry exist and is used a good deal. As far as temples go I just assumed the God's wanted their business kept quiet. The alchemical substance is a natural extension of the same. Regular (versus high magic) people finding a way to keep out nosy wizards. I think of it as I didn't change the spell I actually assumed it worked and people dealt with it. </p><p></p><p>Think of it as, if thieves exist, I put locks on the important things but didn't Nerf Thieves. They still have plenty to steal just not everything.</p><p></p><p>If you seriously think about it Why should mid level spells Scry (at 4th) Teleport (at 5th) Raise dead (at 5th) Be so much more effective than higher level spells. I mean even stone walls stop most higher level spells from working. </p><p></p><p>I just put some of the reaction to prevelant magic into the world. </p><p></p><p>I have stolen and used PC's ideas as well but that is more a BBEG idea/plot than creating a campaign with the D&D spells taken into account.</p><p></p><p>At least that is my outlook on things. It is part of the campaign building not a matter of rules. Not every temple is proof against scrying nor every major figure shielded but enough are that the Players and the Bad guys can't use some mid level spells to throw the world on end.</p><p></p><p></p><p></p><p>Now to address the Healing and disease curing...</p><p></p><p>In my games I tend to run a campaign where character's are a breed apart so therefore it is not assumed every village priest has any divine ability to heal. Most priest are not spell caster's and such. So curing is not so universal. That's the easy way out though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>so here are some not so easy ways to deal with it. </p><p></p><p>Assuming healing is as handy as it could be then serious injury would be more rare but not neccessarily. Think about the infra structure education we have and the fantasy world doesn't. Even Basic first aid is not that well known so someone gets trampled by a horse chances are they die before the local cleric/priest can make it to them. No ambulances to rush people to aid. </p><p></p><p>Plagues happen becuase thousands get sick not just a few. Clerics can't handle the volumne even if they wanted to. </p><p></p><p>Think of how the God's touch would be given out in a measured controlled manner. It is not for the faithful to demand healing or gifts from the God's It is expected /believed that the commoner is an instrument of the God's not someone who demands or even expects healing. I know people now days pray for divine intervention but do you expect it? Just becuase the miracles are available doesn't mean people expect them. Its one of those issues of Divine right that modern people have trouble "getting" much like how King's had divine rights. They were chosen by God in the commoner's eye's. You just didn't question it.</p><p></p><p>See now I have gone and rambled on. My appologies.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1680456, member: 1368"] Actualy Lord Pendragon I am taking into account that Scry exist and is used a good deal. As far as temples go I just assumed the God's wanted their business kept quiet. The alchemical substance is a natural extension of the same. Regular (versus high magic) people finding a way to keep out nosy wizards. I think of it as I didn't change the spell I actually assumed it worked and people dealt with it. Think of it as, if thieves exist, I put locks on the important things but didn't Nerf Thieves. They still have plenty to steal just not everything. If you seriously think about it Why should mid level spells Scry (at 4th) Teleport (at 5th) Raise dead (at 5th) Be so much more effective than higher level spells. I mean even stone walls stop most higher level spells from working. I just put some of the reaction to prevelant magic into the world. I have stolen and used PC's ideas as well but that is more a BBEG idea/plot than creating a campaign with the D&D spells taken into account. At least that is my outlook on things. It is part of the campaign building not a matter of rules. Not every temple is proof against scrying nor every major figure shielded but enough are that the Players and the Bad guys can't use some mid level spells to throw the world on end. Now to address the Healing and disease curing... In my games I tend to run a campaign where character's are a breed apart so therefore it is not assumed every village priest has any divine ability to heal. Most priest are not spell caster's and such. So curing is not so universal. That's the easy way out though. :) so here are some not so easy ways to deal with it. Assuming healing is as handy as it could be then serious injury would be more rare but not neccessarily. Think about the infra structure education we have and the fantasy world doesn't. Even Basic first aid is not that well known so someone gets trampled by a horse chances are they die before the local cleric/priest can make it to them. No ambulances to rush people to aid. Plagues happen becuase thousands get sick not just a few. Clerics can't handle the volumne even if they wanted to. Think of how the God's touch would be given out in a measured controlled manner. It is not for the faithful to demand healing or gifts from the God's It is expected /believed that the commoner is an instrument of the God's not someone who demands or even expects healing. I know people now days pray for divine intervention but do you expect it? Just becuase the miracles are available doesn't mean people expect them. Its one of those issues of Divine right that modern people have trouble "getting" much like how King's had divine rights. They were chosen by God in the commoner's eye's. You just didn't question it. See now I have gone and rambled on. My appologies. later [/QUOTE]
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