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Embracing the D&Disms
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<blockquote data-quote="LadyIslay" data-source="post: 1680613" data-attributes="member: 11299"><p>I'm still 'new' at DMing, and thus far, I haven't found anything 'core' to be something I want to get rid of. I'd much rather play out everything and see how it fits before I start revising the basic rules. That said, there is non-core material (including thrid party) that I won't allow for the same reason: I want to see how the basics work before I start tinkering with them.</p><p></p><p>One of my DMs had an interesting approach to this issue: if the PCs used something, it meant that the NPCs could use it to. If Scry was in the mix for PCs, then it was available to the NPC foes, too (if they had the ability to cast it, that is). If someone used Disintigrate in battle, it was fair game for the DM to use it against the group at a later date.</p></blockquote><p></p>
[QUOTE="LadyIslay, post: 1680613, member: 11299"] I'm still 'new' at DMing, and thus far, I haven't found anything 'core' to be something I want to get rid of. I'd much rather play out everything and see how it fits before I start revising the basic rules. That said, there is non-core material (including thrid party) that I won't allow for the same reason: I want to see how the basics work before I start tinkering with them. One of my DMs had an interesting approach to this issue: if the PCs used something, it meant that the NPCs could use it to. If Scry was in the mix for PCs, then it was available to the NPC foes, too (if they had the ability to cast it, that is). If someone used Disintigrate in battle, it was fair game for the DM to use it against the group at a later date. [/QUOTE]
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