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Embracing the D&Disms
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<blockquote data-quote="Shallown" data-source="post: 1680865" data-attributes="member: 1368"><p>I can see Wombat's point. I think this thread is more about finding a better middle ground.</p><p></p><p>For those that want the heroic story story that doesn't always fit in D&D. Use another system. D&D can't do it all. It is especially bad at simulating anything from fiction except what is based on itself (even then it fails). ( baring some extensive rewrites. I mean D&D not D20 which is a different horse and is much more flexible than credited usually).</p><p></p><p>I'm not bashing D&D I love to tell great D&D stories with it. It just is what it is.</p><p></p><p>Now Mac I just can't bring myself to see the world you see. Why is Oghma giving away knowledge. I have trouble envisioning a God that gives away power and knowledge without a price. Maybe I play my God's more the greek/Roman kind that are petty and human in their traits. I just can't see a God of any pantheon/focus just giving away what makes them a God.</p><p></p><p>Also with the 20th century veiw of thinsg solving problems is easy but how long has scientific method been around in the common world. Cause an effect is a much more difficult concept to get if you have never seen it before. Modern methodology doesn't apply in my eyes. I know it is second nature to us in the modern era but even today I know people who can't put 2 and 2 together but you illustrate people doing a lottle too easily in a time when that method of thinking was unheard of. Its like a player researching gunpowder in medieval times becuase he knows the formula now.</p><p></p><p>I know it is all a guess work but there should be something in designing a campaign thattakes into account some of the D&D spells that people have issues in without driving the whole game over the edge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think controlling access to the power is the main method either through divine mandate or by rarity of 9th level spell slingers. I mean if we think that ability is so common then the ability to be a CEO of microsoft should be just as easy.</p><p></p><p>And there again I go a Ramblin'</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1680865, member: 1368"] I can see Wombat's point. I think this thread is more about finding a better middle ground. For those that want the heroic story story that doesn't always fit in D&D. Use another system. D&D can't do it all. It is especially bad at simulating anything from fiction except what is based on itself (even then it fails). ( baring some extensive rewrites. I mean D&D not D20 which is a different horse and is much more flexible than credited usually). I'm not bashing D&D I love to tell great D&D stories with it. It just is what it is. Now Mac I just can't bring myself to see the world you see. Why is Oghma giving away knowledge. I have trouble envisioning a God that gives away power and knowledge without a price. Maybe I play my God's more the greek/Roman kind that are petty and human in their traits. I just can't see a God of any pantheon/focus just giving away what makes them a God. Also with the 20th century veiw of thinsg solving problems is easy but how long has scientific method been around in the common world. Cause an effect is a much more difficult concept to get if you have never seen it before. Modern methodology doesn't apply in my eyes. I know it is second nature to us in the modern era but even today I know people who can't put 2 and 2 together but you illustrate people doing a lottle too easily in a time when that method of thinking was unheard of. Its like a player researching gunpowder in medieval times becuase he knows the formula now. I know it is all a guess work but there should be something in designing a campaign thattakes into account some of the D&D spells that people have issues in without driving the whole game over the edge. :) I think controlling access to the power is the main method either through divine mandate or by rarity of 9th level spell slingers. I mean if we think that ability is so common then the ability to be a CEO of microsoft should be just as easy. And there again I go a Ramblin' later [/QUOTE]
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