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Embracing the D&Disms
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<blockquote data-quote="I'm A Banana" data-source="post: 1682882" data-attributes="member: 2067"><p>IMHO, there's not a whole lot of superstition in a D&D world about magic and monsters in general. You Average Bumpkin has probably seen both, and probably knows family members who've done likewise. He's seen second-level magic, he's seen orcs, he's heard about what an ankheg looks like. You're not going to be able to freak him out with just an elf and a magic missle...</p><p> </p><p>Now, a beholder and a meteor swarm, maybe...</p><p> </p><p>The common folk don't *need* to have superstition -- they have practice. Everything peasants have done the world over for "good luck"? Well, the peasants in D&D do it because they know the power of beasts and magic.</p><p> </p><p>In addition, just because a spell exists and is accepted doesn't mean that it has widespread use. Eberron solved this problem nicely by assuming low-level NPC's -- there's not enough wizards to cast <em>polymorph</em> on the entire workforce, even assuming you could pay them...cheaper to pay three thousand laborers at 1 sp/day, anyway. <em>Polymorph</em> still exists, and is still as strong as it is, but the awe is from not a lot of folks being able to do this.</p><p> </p><p>I don't understand why magic has to be alien and foriegn to common folk -- certainly to most common folk the real world over, everyday magic is a common thing. Horseshoes over your door, mind-altering drugs, rain dances, charms, phallic symbols, specific rituals and rites of cleanliness, grooming, and diet, specific education, a moral code -- these things, in the REAL WORLD, give people "magical" (spiritual, perhaps) power, it is believed.</p><p> </p><p>Why should the common mook in D&D regard magic as something to crap themselves over when every Sunday (to give one example) every Catholic in your city believes in the weekly miracle of Transubstantiation without breaking a sweat?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1682882, member: 2067"] IMHO, there's not a whole lot of superstition in a D&D world about magic and monsters in general. You Average Bumpkin has probably seen both, and probably knows family members who've done likewise. He's seen second-level magic, he's seen orcs, he's heard about what an ankheg looks like. You're not going to be able to freak him out with just an elf and a magic missle... Now, a beholder and a meteor swarm, maybe... The common folk don't *need* to have superstition -- they have practice. Everything peasants have done the world over for "good luck"? Well, the peasants in D&D do it because they know the power of beasts and magic. In addition, just because a spell exists and is accepted doesn't mean that it has widespread use. Eberron solved this problem nicely by assuming low-level NPC's -- there's not enough wizards to cast [i]polymorph[/i] on the entire workforce, even assuming you could pay them...cheaper to pay three thousand laborers at 1 sp/day, anyway. [i]Polymorph[/i] still exists, and is still as strong as it is, but the awe is from not a lot of folks being able to do this. I don't understand why magic has to be alien and foriegn to common folk -- certainly to most common folk the real world over, everyday magic is a common thing. Horseshoes over your door, mind-altering drugs, rain dances, charms, phallic symbols, specific rituals and rites of cleanliness, grooming, and diet, specific education, a moral code -- these things, in the REAL WORLD, give people "magical" (spiritual, perhaps) power, it is believed. Why should the common mook in D&D regard magic as something to crap themselves over when every Sunday (to give one example) every Catholic in your city believes in the weekly miracle of Transubstantiation without breaking a sweat? [/QUOTE]
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