Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Embracing the standard fantasy tropes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 3581393" data-attributes="member: 3887"><p>And by 'reject' they usually mean 'vary slightly'. Which is fine, BTW.</p><p></p><p></p><p>Who doesn't like new content? I mean, outside of the autistic community.</p><p>I think too many rules subsystems in the same game are counterproductive.</p><p></p><p></p><p>By this logic, the creation of any new or and music becomes 'somewhat dubious', seeing as the vast majority of work is built upon the stuff that came before it and doesn't represent a radical departure.</p><p></p><p>Perhaps we should have stopped at the Dutch Masters and the Gregorian chant. Seriously though, do you believe something has to be 'wholly new' in order to justify it's creation, especially since we're talking about a hobby. It's not like we're frittering away grant money. </p><p></p><p></p><p>Some people enjoying learning about new stuff that's kinda similar to old stuff they already have. This explains the popularity of fantasy fiction. Wait, make that genre fiction. Or most fiction, come to think of it. Nothing new under the sun and all. </p><p></p><p></p><p>Tekumel is a niche product. Are you arguing against the creation of niche products? I imagine that Forgotten Realms leaves a lot of M.A.R. Barker fans rather cold.</p><p></p><p></p><p>Rich and often contradictory, to the point where the names are almost reduced to cyphers to which almost anything can be attributed. Not that there's anything wrong with that.</p><p></p><p></p><p>I did something similar with my homebrew, coincidentally enough, called CITY, Except that I tried to keep the familiar archetypes while ditching as much of the racial baggage that I didn't want as I could. So I have a skinny, pointy-eared magically adept race called the Shirac, who could be summed up as 'Sufi elves, with a dash of Jedi'. In fact, they began life simply as the 'sand elves'. </p><p></p><p>But it took too much effort to differentiate them from iconic elf, so I decided to approach things from the opposite direction. I looked at the archetype behind 'elf' and tried to describ the superset that 'elf' was a subset of, namely, skinny, mystic pointy-eared being. So while my Shirac aren't elves, they're derived from the same archetype that elves are. Or so I said at the time I was writing my homebrew. Of course, I was also drinking a lot then, so take what I say with a grain of salt, and perhaps a lime.</p><p></p><p></p><p>See above. I agree with the general sentiment. It's nice to work off of a shared base of references, but I disagree that entities like 'elf' or 'hobbit' should be treated as tropes or universals. </p><p></p><p></p><p>So what you're saying is 'Know your players'. Fine. And some groups want nothing but published settings. </p><p></p><p></p><p>You're right about the value of playing with tropes, but err on side of caution when it comes to the extent to which you can and should <em>play</em> with them. A lot of people take great pleasure in <em>customizing</em> their games of choice. So what if they come up with totally original content. Sometimes a few palette swaps or a racing stripe down the side is enough. And you shouldn't begrudge them that.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3581393, member: 3887"] And by 'reject' they usually mean 'vary slightly'. Which is fine, BTW. Who doesn't like new content? I mean, outside of the autistic community. I think too many rules subsystems in the same game are counterproductive. By this logic, the creation of any new or and music becomes 'somewhat dubious', seeing as the vast majority of work is built upon the stuff that came before it and doesn't represent a radical departure. Perhaps we should have stopped at the Dutch Masters and the Gregorian chant. Seriously though, do you believe something has to be 'wholly new' in order to justify it's creation, especially since we're talking about a hobby. It's not like we're frittering away grant money. Some people enjoying learning about new stuff that's kinda similar to old stuff they already have. This explains the popularity of fantasy fiction. Wait, make that genre fiction. Or most fiction, come to think of it. Nothing new under the sun and all. Tekumel is a niche product. Are you arguing against the creation of niche products? I imagine that Forgotten Realms leaves a lot of M.A.R. Barker fans rather cold. Rich and often contradictory, to the point where the names are almost reduced to cyphers to which almost anything can be attributed. Not that there's anything wrong with that. I did something similar with my homebrew, coincidentally enough, called CITY, Except that I tried to keep the familiar archetypes while ditching as much of the racial baggage that I didn't want as I could. So I have a skinny, pointy-eared magically adept race called the Shirac, who could be summed up as 'Sufi elves, with a dash of Jedi'. In fact, they began life simply as the 'sand elves'. But it took too much effort to differentiate them from iconic elf, so I decided to approach things from the opposite direction. I looked at the archetype behind 'elf' and tried to describ the superset that 'elf' was a subset of, namely, skinny, mystic pointy-eared being. So while my Shirac aren't elves, they're derived from the same archetype that elves are. Or so I said at the time I was writing my homebrew. Of course, I was also drinking a lot then, so take what I say with a grain of salt, and perhaps a lime. See above. I agree with the general sentiment. It's nice to work off of a shared base of references, but I disagree that entities like 'elf' or 'hobbit' should be treated as tropes or universals. So what you're saying is 'Know your players'. Fine. And some groups want nothing but published settings. You're right about the value of playing with tropes, but err on side of caution when it comes to the extent to which you can and should [i]play[/i] with them. A lot of people take great pleasure in [i]customizing[/i] their games of choice. So what if they come up with totally original content. Sometimes a few palette swaps or a racing stripe down the side is enough. And you shouldn't begrudge them that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Embracing the standard fantasy tropes
Top