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General Tabletop Discussion
*TTRPGs General
Embracing the standard fantasy tropes
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<blockquote data-quote="Mallus" data-source="post: 3581990" data-attributes="member: 3887"><p>I've heard this before and for the life of me I can't understand 'why not'?</p><p></p><p>From a the DM/content-creator perspective, making something 'different' need offer nothing more than a creative outlet. It can also represent a way of 'customizing' the game, personalizing it. Isn't that the big buzzword these days, 'user-created content'? Instead of whittling a stick people make their own level mods (or mash-ups, or YouTube videos, or ahem, role-playing game races). It's fun to let your imagination run wild, even if the end result is strictly derivative and not-especially-wild after all. In that context, being different is certainly enough.</p><p></p><p>And for players? Preferences vary. Most of the people I've played <em>like</em> the oddball deviances from the standard fantasy elements. It's something they look for in campaigns. And don't we see this willingness to embrace farther-out concepts mirrored in the success published supplements like Spelljammer and Planescape?</p><p></p><p></p><p>I don't agree that ruthless efficiency is always the most important criteria when evaluating ones hobbies. Beside, if you always start with common tropes you tend to alienate those consumers who are sick to death of them. </p><p></p><p></p><p>So because it's, admittedly, more difficult to play in certain settings, you're questioning whether people should play in them at all?</p><p></p><p>All I can say is that I <em>would</em>, if only for the fact that I get bored of elves and orcs from time to time. Despite their being iconic and all.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3581990, member: 3887"] I've heard this before and for the life of me I can't understand 'why not'? From a the DM/content-creator perspective, making something 'different' need offer nothing more than a creative outlet. It can also represent a way of 'customizing' the game, personalizing it. Isn't that the big buzzword these days, 'user-created content'? Instead of whittling a stick people make their own level mods (or mash-ups, or YouTube videos, or ahem, role-playing game races). It's fun to let your imagination run wild, even if the end result is strictly derivative and not-especially-wild after all. In that context, being different is certainly enough. And for players? Preferences vary. Most of the people I've played [i]like[/i] the oddball deviances from the standard fantasy elements. It's something they look for in campaigns. And don't we see this willingness to embrace farther-out concepts mirrored in the success published supplements like Spelljammer and Planescape? I don't agree that ruthless efficiency is always the most important criteria when evaluating ones hobbies. Beside, if you always start with common tropes you tend to alienate those consumers who are sick to death of them. So because it's, admittedly, more difficult to play in certain settings, you're questioning whether people should play in them at all? All I can say is that I [i]would[/i], if only for the fact that I get bored of elves and orcs from time to time. Despite their being iconic and all. [/QUOTE]
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