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Emerald Knight[Recruiting]
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<blockquote data-quote="Velmont" data-source="post: 1143498" data-attributes="member: 13739"><p>In this game, you will play the first Emerald Knights of the second generation. You have been trained by Elund and some of the best warriors of the kingdom to become knights.</p><p></p><p>The system that will be use is Mutant & Mastermind, even if it is in a fantasy model. All Knights start at power level 6, but as you are the elite of the humans (or elves or fey)races and that you have all received the same training, everyone will have these for free:</p><p></p><p>BAB: +3</p><p>Defence: +3</p><p></p><p>Ride: 3 ranks</p><p>Handle Animal: 3 ranks</p><p></p><p>Mental Link (To all other Knights)</p><p></p><p>Armor: 2 (Emerald Knight Armor)</p><p>Weapon: 2 (Sword by default)</p><p>Telepath (Limited-Communication): 1</p><p>Mental Shield (Duration-Sustained): 1</p><p>Energy Blast[Fire]: 1</p><p>Healing(Heroic Effort): 1</p><p>ESP(Limited- Sixth Sense): 2</p><p></p><p>As no one is perfect, everyone start with one weakness that give no points (I think all the above bonus is enough...)</p><p></p><p>There is 3 race on the continent, and all can become knigths. Humans, elves and fey.</p><p></p><p>Humans: No change</p><p>Elves: Start at Strength 8 and Telepath (Limited-Communication): 3</p><p>Fey: Start at Strength 8 and Fly (Limited-Wings): 2</p><p></p><p>If you want to raise some power you already have, go for it. You want to buy back flaw on the power I gave you, go for it. Their is only one restriction, you can't have the feats followers and sidekick. Your squire qill come in times and will be free, as you won't have a complete control over them.</p><p></p><p>I will start this game when I will have between 3 and 6 players.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1143498, member: 13739"] In this game, you will play the first Emerald Knights of the second generation. You have been trained by Elund and some of the best warriors of the kingdom to become knights. The system that will be use is Mutant & Mastermind, even if it is in a fantasy model. All Knights start at power level 6, but as you are the elite of the humans (or elves or fey)races and that you have all received the same training, everyone will have these for free: BAB: +3 Defence: +3 Ride: 3 ranks Handle Animal: 3 ranks Mental Link (To all other Knights) Armor: 2 (Emerald Knight Armor) Weapon: 2 (Sword by default) Telepath (Limited-Communication): 1 Mental Shield (Duration-Sustained): 1 Energy Blast[Fire]: 1 Healing(Heroic Effort): 1 ESP(Limited- Sixth Sense): 2 As no one is perfect, everyone start with one weakness that give no points (I think all the above bonus is enough...) There is 3 race on the continent, and all can become knigths. Humans, elves and fey. Humans: No change Elves: Start at Strength 8 and Telepath (Limited-Communication): 3 Fey: Start at Strength 8 and Fly (Limited-Wings): 2 If you want to raise some power you already have, go for it. You want to buy back flaw on the power I gave you, go for it. Their is only one restriction, you can't have the feats followers and sidekick. Your squire qill come in times and will be free, as you won't have a complete control over them. I will start this game when I will have between 3 and 6 players. [/QUOTE]
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