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Emerald Spire
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<blockquote data-quote="Nat20" data-source="post: 6602297" data-attributes="member: 6794383"><p><strong>Thanks!</strong></p><p></p><p>Great info RW. </p><p></p><p>Amazingly, we have made it to the entrance to level 3 and no one in the party has died. So far our DM has handed out a very fair amount of treasure (no magic weapons yet - no surprise there), and no one in the party has died. I'm sure he must be struggling with this, and will probably need to seek counseling for the strain its putting on him if the trend continues. No doubt, the Hell Knights will put us over a barrel when we get back to town and have some sort of coin sniffing dogs or some other such nonsense to ensure that we pay the appropriate taxes down to the copper piece.</p><p></p><p>The party makeup has been good. The fighter has been handling the lower level monsters pretty well. The Battle Oracle has done a good job keeping everyone alive. Our Skald has some great rage songs and has provided some nice bonuses when he can keep them going. The master summoner has played a back seat roll, and let the Eidolon (configured more as a rogue) do most of the work. A few summons here and there have helped to end the fights quicker, but haven't unbalanced things yet.</p><p></p><p>I'm looking forward to the story developing as the party goes deeper; hopefully it's enough to prevent the murderhobo syndrome....</p><p></p><p>Great advice on the swarmbane clasp. We've already gotten an early taste of what's sure to come.</p></blockquote><p></p>
[QUOTE="Nat20, post: 6602297, member: 6794383"] [b]Thanks![/b] Great info RW. Amazingly, we have made it to the entrance to level 3 and no one in the party has died. So far our DM has handed out a very fair amount of treasure (no magic weapons yet - no surprise there), and no one in the party has died. I'm sure he must be struggling with this, and will probably need to seek counseling for the strain its putting on him if the trend continues. No doubt, the Hell Knights will put us over a barrel when we get back to town and have some sort of coin sniffing dogs or some other such nonsense to ensure that we pay the appropriate taxes down to the copper piece. The party makeup has been good. The fighter has been handling the lower level monsters pretty well. The Battle Oracle has done a good job keeping everyone alive. Our Skald has some great rage songs and has provided some nice bonuses when he can keep them going. The master summoner has played a back seat roll, and let the Eidolon (configured more as a rogue) do most of the work. A few summons here and there have helped to end the fights quicker, but haven't unbalanced things yet. I'm looking forward to the story developing as the party goes deeper; hopefully it's enough to prevent the murderhobo syndrome.... Great advice on the swarmbane clasp. We've already gotten an early taste of what's sure to come. [/QUOTE]
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