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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8635429" data-attributes="member: 7032019"><p>After taking a moment to collect themselves, the heroes secure the elves and explore the woodshop (some of them taking the time to take a short rest, as they suffered some significant injuries in the fight. After finding a surprising amount of Shahalesti money, they indeed locate the metal case from Ragesia. The imp demands they hand it over immediately, while the heroes work at a way to try and crack it open. After a few problematic attempts, they manage to overcome its arcane lock with pure brute strength, sending the contents spilling out across the floor. Greedily, the imp collected the case itself, gave the party a dirty look, and went invisible. Rather than inspect the books & papers there, the team collected the information and departed, eager to find a way out of the city.</p><p></p><p>A quick examination of the south gate near the elven ghetto revealed that the exits were very well guarded and monitored, with only those bearing authenticated paperwork permitted to travel through. Gnelly suggested that they speak with her colleague Erdan Menash, who might be able to facilitate their exit. Arriving at his garish estate, they waited for his arrival while looking over his... interesting goods. When Erdan arrived, he at first tried to shoo them out, stating his shop was closed... but quickly came around when Gnelly asked for help. Though easily distracted by discussions about his wares, the party eventually left with a suitable cover story, and some notably garish goods.</p><p></p><p>En route to Herriman's Barracks, the team realized they were being followed, both by city guardsmen and a shadowy figure moving along the rooftops. When ordered to stop, a few of the party came to the disturbing realization that they had been cornered by the Black Horse gang, yet again... but found a peculiar ally in Rantle, hero of Gate Pass, who helped them subdue the thugs, and provide an alibi for them all when the ACTUAL city guard arrived. In time, he asked for a favor: delivering a message to his sister Katrina.</p><p></p><p>Eventually, at the barracks, Herriman explained the plan: Using a pair of falsified orders, under Erdan Menash' name, the party would be allowed out of the city, while his smaller force would re-enter from a different gate. Spending the night at an abandoned watchtower outside of the city, the heroes noticed figures passing them on the road, in the wee hours of the morning...</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8635429, member: 7032019"] After taking a moment to collect themselves, the heroes secure the elves and explore the woodshop (some of them taking the time to take a short rest, as they suffered some significant injuries in the fight. After finding a surprising amount of Shahalesti money, they indeed locate the metal case from Ragesia. The imp demands they hand it over immediately, while the heroes work at a way to try and crack it open. After a few problematic attempts, they manage to overcome its arcane lock with pure brute strength, sending the contents spilling out across the floor. Greedily, the imp collected the case itself, gave the party a dirty look, and went invisible. Rather than inspect the books & papers there, the team collected the information and departed, eager to find a way out of the city. A quick examination of the south gate near the elven ghetto revealed that the exits were very well guarded and monitored, with only those bearing authenticated paperwork permitted to travel through. Gnelly suggested that they speak with her colleague Erdan Menash, who might be able to facilitate their exit. Arriving at his garish estate, they waited for his arrival while looking over his... interesting goods. When Erdan arrived, he at first tried to shoo them out, stating his shop was closed... but quickly came around when Gnelly asked for help. Though easily distracted by discussions about his wares, the party eventually left with a suitable cover story, and some notably garish goods. En route to Herriman's Barracks, the team realized they were being followed, both by city guardsmen and a shadowy figure moving along the rooftops. When ordered to stop, a few of the party came to the disturbing realization that they had been cornered by the Black Horse gang, yet again... but found a peculiar ally in Rantle, hero of Gate Pass, who helped them subdue the thugs, and provide an alibi for them all when the ACTUAL city guard arrived. In time, he asked for a favor: delivering a message to his sister Katrina. Eventually, at the barracks, Herriman explained the plan: Using a pair of falsified orders, under Erdan Menash' name, the party would be allowed out of the city, while his smaller force would re-enter from a different gate. Spending the night at an abandoned watchtower outside of the city, the heroes noticed figures passing them on the road, in the wee hours of the morning... [/QUOTE]
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