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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8729616" data-attributes="member: 7032019"><p>As Vuhl cackles madly, and Timbre crumples to the ground, all of the Seela begin to panic - save Tiljann, who had the opportunity to meet Timbre in person, and learn firsthand just how mortal she was. Frantically, she rushes forward to maintain the sing of forms, as the battle is joined. Vuhl is a brutal opponent, but one who seems more intent on distracting, disrupting, and generally causing mayhem. After a tense fight that featured numerous unconscious teammates, they manage to drive Vuhl off into the woods to lick his wounds, while they plan a way to save the Seela and end the burning once and for all, managing to keep the gravely burning Dryad alive.</p><p></p><p>The next morning finds a developing plan in the works: try to contact Indomitability via the dream seeds while safely away from the village (via the feather token boat), and deliver unto him an offer and an ultimatum: He will be freed, but in exchange, he must leave the forest peacefully. The plan only half-works... when one member takes a seed, he is able to find Indomitability, and present his terms... but when the resulting dream elementals quickly (and foolishly) begin to feed on him, he awakens, dispelling them while prematurely ending the dream (before receiving a response).</p><p></p><p>Assured that their message had been delivered (though without an answer), they proceed to try and extract the sword from the lake, readily finding it in the otherwise shallow waters. Through a combination of wild shape strength, and added muscle, they manage to dislodge it, freeing Indomitability, who promptly rushes to the shore... while also attracting the attention of a pair of angry Merrow. Indomitablility tries to advance on the Seela, only to be restrained by the heroes... and, considering that an act of aggression on their part, proceeds to tear into the heroes. Injuries are rampant on both sides, but when Hadden and Crystin find themselves in the crosshairs, the beast stops and stares at the girl... giving the archer enough time to put an arrow cleanly through its neck.</p><p></p><p>Finding the creature stabilize almost instantly, they debate with the seela for a moment, explaining that they should be able to safely end the song... and in a moment, they agree, letting silence echo across the lake once more. Hurriedly, as the forest begins to finally consume itself, the team douses the fire on Timbre, managing to keep her alive against all odds, though not before a mocking farewell from Vuhl; actually, Crystin explains, the Trillith known as Deception, a being not entirely unlike Indomitability itself.</p><p></p><p>As a light rain begins to fall, the heroes begin to lick their wounds, when another bitter voice calls out... that of Kazyk, who congratulates the team on ending the flames, but demands either the Ragesian Intelligence... or his pound of flesh.</p><p></p><p><strong>SESSION NOTES: </strong>I decided to let Timbre have a chance to live, and honestly, really pulled my punches in the Deception fight... I probably could have TPK'd them if I REALLY wanted to. There were some rules questions that initially led to calls in the players' favor, mainly for the spell Moonbeam; they got some extra damage out of it that I'm not going to just give back.</p><p></p><p>I actually had Indomitability running away, when he ended up near Hadden & Crystin... then suddenly realized this was the first time that particular Trillith was so close to another trillith-bearer, and HAD to use it narratively. It was a serendipitous moment that let me give the heroes a little bit bigger win in the end.</p><p></p><p>Of course, now Kazyk is next... and they are heavily depleted on spell & class resources. Fun!</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8729616, member: 7032019"] As Vuhl cackles madly, and Timbre crumples to the ground, all of the Seela begin to panic - save Tiljann, who had the opportunity to meet Timbre in person, and learn firsthand just how mortal she was. Frantically, she rushes forward to maintain the sing of forms, as the battle is joined. Vuhl is a brutal opponent, but one who seems more intent on distracting, disrupting, and generally causing mayhem. After a tense fight that featured numerous unconscious teammates, they manage to drive Vuhl off into the woods to lick his wounds, while they plan a way to save the Seela and end the burning once and for all, managing to keep the gravely burning Dryad alive. The next morning finds a developing plan in the works: try to contact Indomitability via the dream seeds while safely away from the village (via the feather token boat), and deliver unto him an offer and an ultimatum: He will be freed, but in exchange, he must leave the forest peacefully. The plan only half-works... when one member takes a seed, he is able to find Indomitability, and present his terms... but when the resulting dream elementals quickly (and foolishly) begin to feed on him, he awakens, dispelling them while prematurely ending the dream (before receiving a response). Assured that their message had been delivered (though without an answer), they proceed to try and extract the sword from the lake, readily finding it in the otherwise shallow waters. Through a combination of wild shape strength, and added muscle, they manage to dislodge it, freeing Indomitability, who promptly rushes to the shore... while also attracting the attention of a pair of angry Merrow. Indomitablility tries to advance on the Seela, only to be restrained by the heroes... and, considering that an act of aggression on their part, proceeds to tear into the heroes. Injuries are rampant on both sides, but when Hadden and Crystin find themselves in the crosshairs, the beast stops and stares at the girl... giving the archer enough time to put an arrow cleanly through its neck. Finding the creature stabilize almost instantly, they debate with the seela for a moment, explaining that they should be able to safely end the song... and in a moment, they agree, letting silence echo across the lake once more. Hurriedly, as the forest begins to finally consume itself, the team douses the fire on Timbre, managing to keep her alive against all odds, though not before a mocking farewell from Vuhl; actually, Crystin explains, the Trillith known as Deception, a being not entirely unlike Indomitability itself. As a light rain begins to fall, the heroes begin to lick their wounds, when another bitter voice calls out... that of Kazyk, who congratulates the team on ending the flames, but demands either the Ragesian Intelligence... or his pound of flesh. [B]SESSION NOTES: [/B]I decided to let Timbre have a chance to live, and honestly, really pulled my punches in the Deception fight... I probably could have TPK'd them if I REALLY wanted to. There were some rules questions that initially led to calls in the players' favor, mainly for the spell Moonbeam; they got some extra damage out of it that I'm not going to just give back. I actually had Indomitability running away, when he ended up near Hadden & Crystin... then suddenly realized this was the first time that particular Trillith was so close to another trillith-bearer, and HAD to use it narratively. It was a serendipitous moment that let me give the heroes a little bit bigger win in the end. Of course, now Kazyk is next... and they are heavily depleted on spell & class resources. Fun! [/QUOTE]
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