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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 9053253" data-attributes="member: 7032019"><p><em>(Two weeks' update)</em></p><p></p><p>Splitting up to cover more ground, the team enlists Thashalanos to help rally the citizens of Eresh against their invaders. Many of those still reeling from the abrubt removal of Balance's influence are shepharded into cellars or other secure buildings, while others take up whatever passes for a weapon, and march to defend their home. Even Eril, the ranger from the first team Seaquen sent, is ready to help through his exhaustion.</p><p></p><p>Some team members advance on the Ragesian positions, watching hundreds of troops marshal through the gates of the city. Meanwhile, the monk races to the monastery to request aid from the much more capable masters within. As an unfamiliar face greets her, he is uncertain of what to do in the situation, but promises to entreat the masters to intervene in any way possible.</p><p></p><p>Initially starting their assault with precise longbow attacks, the Ragesians send a squad of Wyvern Riders to intercept and interrupt the strikes. Fending them off takes a toll, as General Signus marches forward, issuing a demand to face the "troublesome fishermen" himself.</p><p></p><p>Forming a defensive line at the bridge leading into the center of town, Signus and his troops line up to attack, using the destructive powers of his bizarre mount to cause massive damage. Quickly identifying the threats, a few choice spells slow the majority of the enemies, disrupting their attacks. Steadily, the hostile forces are whittled down, ultimately forcing Signus to order a retreat.</p><p></p><p>Grateful at having repelled the Ragesians, everyone is shocked at an unexpected assault from a team of Invisible Stalkers, who rapidly incapacitate Three Weeping Ravens and abscond with him. Attempts to follow the flying beings are futile, though the monk does communicate with them briefly; under orders from their master, they have a specific mission to complete, and have no explicit interest in the party.</p><p></p><p>In the aftermath, the team, dejected, exhausted, and badly wounded, retires to the Peak's Shadow for a night's rest, before meeting back at the Monastery for more information. After a few tense moments, they are admitted, and meet the two brothers, masters of the east and west winds, Pilus and Longinus. They express reserved gratitude for helping to repel the Ragesian threat, and appreciation for ending the eerie calm over the city... but they claim to know nothing about either the first squad from Seaquen (other than their existance, and their non-admission to the monastery grounds), or what happened to Three Weeping Ravens. Perhaps more frustratingly, they haven't seen Caela since before the Ragesian assault...</p><p></p><p><strong>SESSION NOTES: </strong>I'd like to solicit some advice on how to deal with a particular tactic this team seems to adore using.</p><p> The team bard loves to cast strong control/debuff spells like Slow or Hypnotic Pattern, then straight up flee the battlefield, to avoid facing the possibility of dropping concentration. Many of the Ragesians in this Signus fight were ill-equipped to deal with such magic, and as such, were trapped under the effects of Slow for the entire fight. How would you counteract this? Should I ensure that my enemy commanders are all carrying at least one vial of shatterspell, to reliably dispel negative effects?</p><p></p><p>One small boon for me: As Signus did retreat, this is the first significant time that a Ragesian has faced this squad of heroes, survived, and left freely. Finally, they have a second data point about these heroes, beyond the data their Lyceum Spy is feeding them...</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 9053253, member: 7032019"] [I](Two weeks' update)[/I] Splitting up to cover more ground, the team enlists Thashalanos to help rally the citizens of Eresh against their invaders. Many of those still reeling from the abrubt removal of Balance's influence are shepharded into cellars or other secure buildings, while others take up whatever passes for a weapon, and march to defend their home. Even Eril, the ranger from the first team Seaquen sent, is ready to help through his exhaustion. Some team members advance on the Ragesian positions, watching hundreds of troops marshal through the gates of the city. Meanwhile, the monk races to the monastery to request aid from the much more capable masters within. As an unfamiliar face greets her, he is uncertain of what to do in the situation, but promises to entreat the masters to intervene in any way possible. Initially starting their assault with precise longbow attacks, the Ragesians send a squad of Wyvern Riders to intercept and interrupt the strikes. Fending them off takes a toll, as General Signus marches forward, issuing a demand to face the "troublesome fishermen" himself. Forming a defensive line at the bridge leading into the center of town, Signus and his troops line up to attack, using the destructive powers of his bizarre mount to cause massive damage. Quickly identifying the threats, a few choice spells slow the majority of the enemies, disrupting their attacks. Steadily, the hostile forces are whittled down, ultimately forcing Signus to order a retreat. Grateful at having repelled the Ragesians, everyone is shocked at an unexpected assault from a team of Invisible Stalkers, who rapidly incapacitate Three Weeping Ravens and abscond with him. Attempts to follow the flying beings are futile, though the monk does communicate with them briefly; under orders from their master, they have a specific mission to complete, and have no explicit interest in the party. In the aftermath, the team, dejected, exhausted, and badly wounded, retires to the Peak's Shadow for a night's rest, before meeting back at the Monastery for more information. After a few tense moments, they are admitted, and meet the two brothers, masters of the east and west winds, Pilus and Longinus. They express reserved gratitude for helping to repel the Ragesian threat, and appreciation for ending the eerie calm over the city... but they claim to know nothing about either the first squad from Seaquen (other than their existance, and their non-admission to the monastery grounds), or what happened to Three Weeping Ravens. Perhaps more frustratingly, they haven't seen Caela since before the Ragesian assault... [B]SESSION NOTES: [/B]I'd like to solicit some advice on how to deal with a particular tactic this team seems to adore using. The team bard loves to cast strong control/debuff spells like Slow or Hypnotic Pattern, then straight up flee the battlefield, to avoid facing the possibility of dropping concentration. Many of the Ragesians in this Signus fight were ill-equipped to deal with such magic, and as such, were trapped under the effects of Slow for the entire fight. How would you counteract this? Should I ensure that my enemy commanders are all carrying at least one vial of shatterspell, to reliably dispel negative effects? One small boon for me: As Signus did retreat, this is the first significant time that a Ragesian has faced this squad of heroes, survived, and left freely. Finally, they have a second data point about these heroes, beyond the data their Lyceum Spy is feeding them... [/QUOTE]
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