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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8564109" data-attributes="member: 7032019"><p>The latest episode saw our adventuring party traveling deeper into Dassen through a light but steady rain. They elected to travel through the Thornwood, as their dwarven associate noted that staying within Lady Timor's land as long as possible would generally be less stressful. That theory was immediately tested, when an owl familiar noticed a group of green-clad people on the side of the road. Two of the party decided to scout ahead, one of them botching a stealth roll and being noticed fairly quickly. There was some tense discussion, but soon, an understanding was reached... these mages were duty-sworn to guide those traveling southwards, safely through the Thornwood. Pleasant conversation spanned the handful of days of travel, and they left on good terms... though the mages were indeed disturbed to learn that the path through Innenotdar was no longer impassable.</p><p></p><p>Continuing into Lord Rego's lands, the boisterous knight Quikcy Felthuf eagerly requested the party's presence at his camp, for food and conversation, insinuating that the alternative would not be nearly as pleasant. There, he heard their travel story, scoffing at mention of their destination. After sharing the tale of Lsi Pu, he let slip that Rego's people were suffering from the needs of the refugees, and perhaps a bit of higher level mismanagement... "but don't let ANYONE hear you say that."</p><p></p><p>In Lady Namin's lands, the party was gently but relentlessly driven south, as a pair of knights didn't even allow them to stop and rest the horses. Eventually, as night fell, they begged for the chance to spend the night, at which time the knights relented. In passing, they heard that Lady Namin had designs on marrying Steppengard, despite the King's loving wife and eighteen children.</p><p></p><p>Awkwardly, the party moved laterally into Lord Iz' lands, now managing the steady rainfall in uneven, poorly maintained rocky roads. As expected, they met a regional guard asking what their purpose of travel was; <strong>unexpectedly</strong>, among that guard was the aging Lord Iz himself, busying himself with the same work as his loyal men. Intrigued by the heroes' stories, he invited them (along with a handful of other refugees that had piqued his interest. Later that evening, the party was entertained at his keep, an once-impressive structure that had seen better days. The elven rogue shed her armor for the night, replacing it with fine clothes she had stashed away, making quite the impression on the crowd, and drawing Iz' eye. The party rested easy that night, feeling that Iz was a good man doing his best, not only by his people, but by everyone who sets foot in his lands... though the dwarf, secretly a nephew of Dashgoban himself, was somewhat unsettled when Lord Iz mentioned, in passing, just how <em>familiar </em>he looked...</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8564109, member: 7032019"] The latest episode saw our adventuring party traveling deeper into Dassen through a light but steady rain. They elected to travel through the Thornwood, as their dwarven associate noted that staying within Lady Timor's land as long as possible would generally be less stressful. That theory was immediately tested, when an owl familiar noticed a group of green-clad people on the side of the road. Two of the party decided to scout ahead, one of them botching a stealth roll and being noticed fairly quickly. There was some tense discussion, but soon, an understanding was reached... these mages were duty-sworn to guide those traveling southwards, safely through the Thornwood. Pleasant conversation spanned the handful of days of travel, and they left on good terms... though the mages were indeed disturbed to learn that the path through Innenotdar was no longer impassable. Continuing into Lord Rego's lands, the boisterous knight Quikcy Felthuf eagerly requested the party's presence at his camp, for food and conversation, insinuating that the alternative would not be nearly as pleasant. There, he heard their travel story, scoffing at mention of their destination. After sharing the tale of Lsi Pu, he let slip that Rego's people were suffering from the needs of the refugees, and perhaps a bit of higher level mismanagement... "but don't let ANYONE hear you say that." In Lady Namin's lands, the party was gently but relentlessly driven south, as a pair of knights didn't even allow them to stop and rest the horses. Eventually, as night fell, they begged for the chance to spend the night, at which time the knights relented. In passing, they heard that Lady Namin had designs on marrying Steppengard, despite the King's loving wife and eighteen children. Awkwardly, the party moved laterally into Lord Iz' lands, now managing the steady rainfall in uneven, poorly maintained rocky roads. As expected, they met a regional guard asking what their purpose of travel was; [B]unexpectedly[/B], among that guard was the aging Lord Iz himself, busying himself with the same work as his loyal men. Intrigued by the heroes' stories, he invited them (along with a handful of other refugees that had piqued his interest. Later that evening, the party was entertained at his keep, an once-impressive structure that had seen better days. The elven rogue shed her armor for the night, replacing it with fine clothes she had stashed away, making quite the impression on the crowd, and drawing Iz' eye. The party rested easy that night, feeling that Iz was a good man doing his best, not only by his people, but by everyone who sets foot in his lands... though the dwarf, secretly a nephew of Dashgoban himself, was somewhat unsettled when Lord Iz mentioned, in passing, just how [I]familiar [/I]he looked... [/QUOTE]
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