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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8600195" data-attributes="member: 7032019"><p>The team quickly decides to find out who is asking about them, finding the address in a quiet residential neighborhood along the Seaquen north shore. The Twilight Cleric applies invisibility to the Rogue, who sneaks up to the building, and uses mage hand to unlatch a window and climb in (side note, I'm incredibly amused that in Roll20, the building is a clone of the Poison Apple Pub from adventure one). Quickly interrupted by the home's occupants, they scramble back out as the window is hastily shut, and an argument begins about who left it unlocked.</p><p></p><p>The group reconvenes, discussing what to do, when ANOTHER resident of the city seems to recognize them, only a block or two away from the hideout, and makes a beeline for Jeszka's hideaway. The rogue darts in again, slipping through the door in the moment it was left open, quietly listening to the enchantment-addled discussion of the targets, sighted only a short distance away. Jeszka herself comes downstairs, berates the man for foolishly leading them straight to her, and cuts him down in cold blood... then stares straight at the invisible rogue. Sending a message to her owl to get the others NOW, things get tense, as Jeszka demands the courtesy of a surrender, in exchange for the courtesy of a merciful death.</p><p></p><p>The fight starts very quickly, and ends almost as fast, as the party virtually alpha-strikes her. Her abilities go consistently awry, as she misses three pointblank sword attacks against a mostly helpless rogue and bard, then fails to charm the barbarian. Fleeing out the window, the Twilight Cleric takes a gamble, and upcasts sleep on her right as she's about to fly off into the rainy afternoon... causing her to collapse to the ground (GM note: I made a major blunder here in a ruling on the duration of sleep; not realizing that the spell calls for a 1min duration, I ruled that it was the same as KO'ing someone, and that they'd sleep for 1d4 hours).</p><p></p><p>The party was torn on just killing her, or trying to find out more information. Eventually, they split the squad, sending half to summon help from the Lyceum (which they do not yet have a relationship with), the others to guard her and search the home for more information...</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8600195, member: 7032019"] The team quickly decides to find out who is asking about them, finding the address in a quiet residential neighborhood along the Seaquen north shore. The Twilight Cleric applies invisibility to the Rogue, who sneaks up to the building, and uses mage hand to unlatch a window and climb in (side note, I'm incredibly amused that in Roll20, the building is a clone of the Poison Apple Pub from adventure one). Quickly interrupted by the home's occupants, they scramble back out as the window is hastily shut, and an argument begins about who left it unlocked. The group reconvenes, discussing what to do, when ANOTHER resident of the city seems to recognize them, only a block or two away from the hideout, and makes a beeline for Jeszka's hideaway. The rogue darts in again, slipping through the door in the moment it was left open, quietly listening to the enchantment-addled discussion of the targets, sighted only a short distance away. Jeszka herself comes downstairs, berates the man for foolishly leading them straight to her, and cuts him down in cold blood... then stares straight at the invisible rogue. Sending a message to her owl to get the others NOW, things get tense, as Jeszka demands the courtesy of a surrender, in exchange for the courtesy of a merciful death. The fight starts very quickly, and ends almost as fast, as the party virtually alpha-strikes her. Her abilities go consistently awry, as she misses three pointblank sword attacks against a mostly helpless rogue and bard, then fails to charm the barbarian. Fleeing out the window, the Twilight Cleric takes a gamble, and upcasts sleep on her right as she's about to fly off into the rainy afternoon... causing her to collapse to the ground (GM note: I made a major blunder here in a ruling on the duration of sleep; not realizing that the spell calls for a 1min duration, I ruled that it was the same as KO'ing someone, and that they'd sleep for 1d4 hours). The party was torn on just killing her, or trying to find out more information. Eventually, they split the squad, sending half to summon help from the Lyceum (which they do not yet have a relationship with), the others to guard her and search the home for more information... [/QUOTE]
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