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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8684772" data-attributes="member: 7032019"><p>As the party has been itching for some combat, I'm intending on having them stumble across the Fire Rat Swarms shortly... but looking at the team, compared to the CR of that encounter, it seems rather... anticlimactic. I'm toying with ways to amp up the threat level of that encounter, for a cluster of level 5 heroes. Since the as-printed fire rats seem to be basically just a regular rat swarm, with a tiny bit of extra fire damage flexed in, these are the changes I'm thinking of making:</p><ol> <li data-xf-list-type="ol"><strong>Doubling the number of swarms, </strong>from 1 per PC to 2. This would create action economy issues, because ten attacks coming in are worse than 5. I would have them arrive in waves, rather than dogpile the heroes... say, 1d4 new swarms arrive at Initiative Zero, until the total number runs out.</li> <li data-xf-list-type="ol"><strong>Increasing each of the swarms' hit point pool </strong>from 24 to somewhere around 40. This makes them harder to drop, and monsters that last longer are more dangerous.</li> <li data-xf-list-type="ol"><strong>Up their fire damage beyond just 1. </strong> If the fire damage they can deal is 1d4, 1d6, 2d4, etc, instead of just 1 per hit, they become a lot more frightening. Perhaps a successful strike also has a chance to set the attacked creature on fire, a la the Indomitable Fire Template.</li> <li data-xf-list-type="ol"><strong>Give the swarms Fire Resistance, or even Immunity.</strong> These creatures have become infused with pure elemental power, and as such, should exhibit some of the same resiliency of creatures from that plane.</li> </ol><p>Any other thoughts?</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8684772, member: 7032019"] As the party has been itching for some combat, I'm intending on having them stumble across the Fire Rat Swarms shortly... but looking at the team, compared to the CR of that encounter, it seems rather... anticlimactic. I'm toying with ways to amp up the threat level of that encounter, for a cluster of level 5 heroes. Since the as-printed fire rats seem to be basically just a regular rat swarm, with a tiny bit of extra fire damage flexed in, these are the changes I'm thinking of making: [LIST=1] [*][B]Doubling the number of swarms, [/B]from 1 per PC to 2. This would create action economy issues, because ten attacks coming in are worse than 5. I would have them arrive in waves, rather than dogpile the heroes... say, 1d4 new swarms arrive at Initiative Zero, until the total number runs out. [*][B]Increasing each of the swarms' hit point pool [/B]from 24 to somewhere around 40. This makes them harder to drop, and monsters that last longer are more dangerous. [*][B]Up their fire damage beyond just 1. [/B] If the fire damage they can deal is 1d4, 1d6, 2d4, etc, instead of just 1 per hit, they become a lot more frightening. Perhaps a successful strike also has a chance to set the attacked creature on fire, a la the Indomitable Fire Template. [*][B]Give the swarms Fire Resistance, or even Immunity.[/B] These creatures have become infused with pure elemental power, and as such, should exhibit some of the same resiliency of creatures from that plane. [/LIST] Any other thoughts? [/QUOTE]
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