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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8750530" data-attributes="member: 7032019"><p>At a loss after being turned out from Paradim Dogwood's home, the team decides to spend the next few days dealing with some minor local issues, before the start of the performances at the Wayfarer Theater. Some studies at the Lyceum provide useful in gaining knowledge to better navigate the Sour Lake Swamp, though it does nothing to provide an answer to the mysterious calls coming from the south range of the swamp. Otherwise, time is spent coordinating with important figures in the city (the city magistrate, the Lyceum, the Unified Temple) to organize a formal introduction to the goblins.</p><p></p><p>Meanwhile, the bard gets some rehearsal time in, he also begins a personal project, interviewing random citizens of Seaquen to record the common folk's impression of the world and the coming war. Returning alone to Laurabec's camp (a location which the team has appropriated as a safe place to camp to the west of the city), he bemoans the dreary wet conditions, wishing he had an umbrella. He tries to use prestidigitation to make one, but only shields himself from the rain for a half second before getting soaked again. In frustration, he reaches into his coat of endless alcohol, but finds instead... an umbrella?! Amazed, he begins to explain his crazy good fortune to his friends at his arrival (though most of them just assume he's just plain drunk).</p><p></p><p>The next day, the team enters the swamp and escorts the collected goblins to the meetup. The conversation is tense but cordial, and while it's clear that no one fully trusts each other, there is nonetheless a sense that the hatchet may, for now, be buried. With previews starting tomorrow for <em>The Trials of Toteth Topec,</em> it's time for a week of downtime (or side adventures) before the big show...</p><p></p><p><strong>SESSION NOTES: </strong>The Bard's coat is an odd point of plot in the story. In his backstory, he asked only for a coat that would always provide him with alcohol on demand, that he just randomly woke up with one day, with no other memory of his past. I decided that the coat itself might be a Trillith, one that somehow sensed a soul in need. It will function as a sort of <em>Robe of Useful Items, </em>providing him with any mundane objects he might truly need in the moment.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8750530, member: 7032019"] At a loss after being turned out from Paradim Dogwood's home, the team decides to spend the next few days dealing with some minor local issues, before the start of the performances at the Wayfarer Theater. Some studies at the Lyceum provide useful in gaining knowledge to better navigate the Sour Lake Swamp, though it does nothing to provide an answer to the mysterious calls coming from the south range of the swamp. Otherwise, time is spent coordinating with important figures in the city (the city magistrate, the Lyceum, the Unified Temple) to organize a formal introduction to the goblins. Meanwhile, the bard gets some rehearsal time in, he also begins a personal project, interviewing random citizens of Seaquen to record the common folk's impression of the world and the coming war. Returning alone to Laurabec's camp (a location which the team has appropriated as a safe place to camp to the west of the city), he bemoans the dreary wet conditions, wishing he had an umbrella. He tries to use prestidigitation to make one, but only shields himself from the rain for a half second before getting soaked again. In frustration, he reaches into his coat of endless alcohol, but finds instead... an umbrella?! Amazed, he begins to explain his crazy good fortune to his friends at his arrival (though most of them just assume he's just plain drunk). The next day, the team enters the swamp and escorts the collected goblins to the meetup. The conversation is tense but cordial, and while it's clear that no one fully trusts each other, there is nonetheless a sense that the hatchet may, for now, be buried. With previews starting tomorrow for [I]The Trials of Toteth Topec,[/I] it's time for a week of downtime (or side adventures) before the big show... [B]SESSION NOTES: [/B]The Bard's coat is an odd point of plot in the story. In his backstory, he asked only for a coat that would always provide him with alcohol on demand, that he just randomly woke up with one day, with no other memory of his past. I decided that the coat itself might be a Trillith, one that somehow sensed a soul in need. It will function as a sort of [I]Robe of Useful Items, [/I]providing him with any mundane objects he might truly need in the moment. [/QUOTE]
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