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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8773313" data-attributes="member: 7032019"><p>With a full day at their disposal, the crew heads into the swamp, stopping briefly to speak with a small crew of goblins, setting up an outpost at the edge of the swamplands. While they had no special knowledge of musical instruments, after being asked about creatures in the swamp, they acknowledge the presence of a dangerous beast far to the south of their village, which had become enraged about a month prior. Warily, the party proceeds, eventually finding a strange stone structure, meticulously built, but totally empty inside. Another building is found a short distance away, then another, then another, interspersed with rocky rubble.</p><p></p><p>Their exploration is interrupted by the sound of a lyre playing, along with the quiet singing of a woman's voice. Turning a corner, they see a woman, a green-hued dragonborn, standing in the midst of a shallow pool of clean water. Inquiring why they have come to this place, the conversation quickly turns towards strange sounds and ferocious beasts... then to a story of a stolen child. At first blaming the party by proxy, the woman begins to anger, shifting into her true form of a green dragon. Insinuating that she would happily devour them all, she offers a means of service: she demands the return of her offspring, and that the man responsible for her anguish be brought before her, alive. It's all too poetic when they learn his name: Nathan Lowduke.</p><p></p><p>As the bard had never met him, they concoct a plan to see the purchase of a rare exotic beast, to trick him into revealing the egg's location. Hadden is persuaded to (reluctantly) accompany them, if only to ensure compliance if things go sideways. Serving as a coachman aboard a rented carraige, they travel to the same tavern where the others once met Nathan, with the rest of the crew hiding a short distance away. The meeting goes smoothly enough, until they reach an agreement to discuss terms. Deciding to travel to a local fine dining establishment (part of the plan), Nathan insists on using his own, better-apportioned carriage; luckily, as the bard feigns insult at the suggestion, Nathan agrees to their terms. To prevent the other carriage from following too closely, an invisible rogue begins to disable the other cart, while the mark rides off into the rainy night...</p><p></p><p><strong>SESSION NOTES: </strong>I didn't expect the party to go so far in trying to scam Nathan Lowduke, so the next section of the story is likely going to be homebrewed. I know the players are itching for a fight, so I intend to set up an ambush by the party, for them to try and subdue the black marketeer, with his underlings arriving as reinforcements a minute or so later.</p><p></p><p>As for Naizelasa, I wanted to give her a somewhat softer, more approachable side, so I gave her a humanoid form for the initial encounter; seeing a fully grown dragon might have otherwise spooked the players away too soon.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8773313, member: 7032019"] With a full day at their disposal, the crew heads into the swamp, stopping briefly to speak with a small crew of goblins, setting up an outpost at the edge of the swamplands. While they had no special knowledge of musical instruments, after being asked about creatures in the swamp, they acknowledge the presence of a dangerous beast far to the south of their village, which had become enraged about a month prior. Warily, the party proceeds, eventually finding a strange stone structure, meticulously built, but totally empty inside. Another building is found a short distance away, then another, then another, interspersed with rocky rubble. Their exploration is interrupted by the sound of a lyre playing, along with the quiet singing of a woman's voice. Turning a corner, they see a woman, a green-hued dragonborn, standing in the midst of a shallow pool of clean water. Inquiring why they have come to this place, the conversation quickly turns towards strange sounds and ferocious beasts... then to a story of a stolen child. At first blaming the party by proxy, the woman begins to anger, shifting into her true form of a green dragon. Insinuating that she would happily devour them all, she offers a means of service: she demands the return of her offspring, and that the man responsible for her anguish be brought before her, alive. It's all too poetic when they learn his name: Nathan Lowduke. As the bard had never met him, they concoct a plan to see the purchase of a rare exotic beast, to trick him into revealing the egg's location. Hadden is persuaded to (reluctantly) accompany them, if only to ensure compliance if things go sideways. Serving as a coachman aboard a rented carraige, they travel to the same tavern where the others once met Nathan, with the rest of the crew hiding a short distance away. The meeting goes smoothly enough, until they reach an agreement to discuss terms. Deciding to travel to a local fine dining establishment (part of the plan), Nathan insists on using his own, better-apportioned carriage; luckily, as the bard feigns insult at the suggestion, Nathan agrees to their terms. To prevent the other carriage from following too closely, an invisible rogue begins to disable the other cart, while the mark rides off into the rainy night... [B]SESSION NOTES: [/B]I didn't expect the party to go so far in trying to scam Nathan Lowduke, so the next section of the story is likely going to be homebrewed. I know the players are itching for a fight, so I intend to set up an ambush by the party, for them to try and subdue the black marketeer, with his underlings arriving as reinforcements a minute or so later. As for Naizelasa, I wanted to give her a somewhat softer, more approachable side, so I gave her a humanoid form for the initial encounter; seeing a fully grown dragon might have otherwise spooked the players away too soon. [/QUOTE]
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