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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8781428" data-attributes="member: 7032019"><p>With Nathan Lowduke in one carriage with the party's bard, and the other cart momentarily disabled, the getaway "plan" is quickly put into motion. Then rapidly discarded when everyone discovered there was actually no established plan at all!</p><p></p><p>When the other wagon was hastily repaired, a warning was called out to the heroes' carriage, tipping off the black marketeer that something was up. A quick darkness spell took care of the pursuing cart, which crashed into a nearby building, but Nathan wasn't going down without a fight.</p><p></p><p>As the chase continued, it became unclear which side the Bard was really on, having delved so deeply into his role, he was unwilling to break cover. After a brief struggle, some spells slung, and more than a few angry words exchanged, the cart's driver Haddin took matters into his own hands, and cast DOMINATE PERSON on Nathan, earning them a minute of perfect cooperation.</p><p></p><p>Securing their quarry, they travelled to his home, the location of which was conveniently divulged just moments earlier. A brief search uncovered a decent amount of likely stolen materials, along with their quarry - the egg of a dragon. Exhausted, the team decides to spend the night there, laying low, while Haddin returns the rented cart to hopefully quell suspicions of foul play...</p><p></p><p><strong>SESSION NOTES: </strong>Oh my word, the Bard was a chaos gremlin tonight. His dogged determination to maintain a role left the party with one less ally and one more foe to deal with! When Haddin finally revealed his power, the bard's player was stunned: having joined the campaign when the rest of the team reached Seaquen, he hadn't learned Haddin's story at all, and had NO IDEA he was a wizard.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8781428, member: 7032019"] With Nathan Lowduke in one carriage with the party's bard, and the other cart momentarily disabled, the getaway "plan" is quickly put into motion. Then rapidly discarded when everyone discovered there was actually no established plan at all! When the other wagon was hastily repaired, a warning was called out to the heroes' carriage, tipping off the black marketeer that something was up. A quick darkness spell took care of the pursuing cart, which crashed into a nearby building, but Nathan wasn't going down without a fight. As the chase continued, it became unclear which side the Bard was really on, having delved so deeply into his role, he was unwilling to break cover. After a brief struggle, some spells slung, and more than a few angry words exchanged, the cart's driver Haddin took matters into his own hands, and cast DOMINATE PERSON on Nathan, earning them a minute of perfect cooperation. Securing their quarry, they travelled to his home, the location of which was conveniently divulged just moments earlier. A brief search uncovered a decent amount of likely stolen materials, along with their quarry - the egg of a dragon. Exhausted, the team decides to spend the night there, laying low, while Haddin returns the rented cart to hopefully quell suspicions of foul play... [B]SESSION NOTES: [/B]Oh my word, the Bard was a chaos gremlin tonight. His dogged determination to maintain a role left the party with one less ally and one more foe to deal with! When Haddin finally revealed his power, the bard's player was stunned: having joined the campaign when the rest of the team reached Seaquen, he hadn't learned Haddin's story at all, and had NO IDEA he was a wizard. [/QUOTE]
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