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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8839446" data-attributes="member: 7032019"><p>The fight turns quickly, as a divided squad of troops finds itself unable to turn on their enemies effectively. The Inquisitor tries to mount a defense, but ends up wasting more time dispelling troublesome effects than actually advancing his cause, and in the end, for all his magical prowess... you can't counterspell an arrow to the neck.</p><p></p><p>Stabilizing him, then cleaning up the other troops, the squad settles into question him, a task they find largely fruitless; his comments are almost exclusively about the inevitability of their upcoming failure. His execution comes swiftly.</p><p></p><p>Exploring the tomb, the squad finds several unexpected things... a biomantic laboratory had been set up, currently producing one of the sahuagin creatures that struck at the opening to the tunnel leading downwards. The Inquisitor's bedroom contained a number of Tidereaver's Tears, along with a strange glass orb etched with silver iconography of storms. And to the south of the tomb, a makeshift prison holds a lone sorcerer, who claims to have been trapped there after teleporting to Seaquen. A stone obelisk in one of the cells certainly seems to be consistent with the rumored Teleportation Beacon.</p><p></p><p>Another prisoner, an elven woman, is rescued from a torture chamber, explaining that a man fitting Lee Sidoneth's description left hours earlier, announcing that he was "taking the control wand in case I need to use the storm quickly."</p><p></p><p>At that, the party begins to investigate the mysterious dragon head doorway, they find a chamber filled with ancient text and embossed wall art. A crude effort to open the deeper door leads to a chamber rapidly filling with lava...</p><p></p><p><strong>SESSION NOTES: </strong>After worries of a TPK, the Hypnotic Pattern proves to be quite clutch, as the Inquisitor is never in a position to be able to free up his forces to attack, and his abysmal AC left him vulnerable to direct attacks. The rest of the session was wrapped up in explorations and information gathering, ending in the middle of the tomb's exploration. Nobody is properly equipped to deal with the tomb itself, so I fear they may be wasting a lot of time there... we'll see how long they stick with it. One issue: They seem to believe that there is a path downwards into a tomb, where they'll fight Lee, instead of needing to leave the dungeon.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8839446, member: 7032019"] The fight turns quickly, as a divided squad of troops finds itself unable to turn on their enemies effectively. The Inquisitor tries to mount a defense, but ends up wasting more time dispelling troublesome effects than actually advancing his cause, and in the end, for all his magical prowess... you can't counterspell an arrow to the neck. Stabilizing him, then cleaning up the other troops, the squad settles into question him, a task they find largely fruitless; his comments are almost exclusively about the inevitability of their upcoming failure. His execution comes swiftly. Exploring the tomb, the squad finds several unexpected things... a biomantic laboratory had been set up, currently producing one of the sahuagin creatures that struck at the opening to the tunnel leading downwards. The Inquisitor's bedroom contained a number of Tidereaver's Tears, along with a strange glass orb etched with silver iconography of storms. And to the south of the tomb, a makeshift prison holds a lone sorcerer, who claims to have been trapped there after teleporting to Seaquen. A stone obelisk in one of the cells certainly seems to be consistent with the rumored Teleportation Beacon. Another prisoner, an elven woman, is rescued from a torture chamber, explaining that a man fitting Lee Sidoneth's description left hours earlier, announcing that he was "taking the control wand in case I need to use the storm quickly." At that, the party begins to investigate the mysterious dragon head doorway, they find a chamber filled with ancient text and embossed wall art. A crude effort to open the deeper door leads to a chamber rapidly filling with lava... [B]SESSION NOTES: [/B]After worries of a TPK, the Hypnotic Pattern proves to be quite clutch, as the Inquisitor is never in a position to be able to free up his forces to attack, and his abysmal AC left him vulnerable to direct attacks. The rest of the session was wrapped up in explorations and information gathering, ending in the middle of the tomb's exploration. Nobody is properly equipped to deal with the tomb itself, so I fear they may be wasting a lot of time there... we'll see how long they stick with it. One issue: They seem to believe that there is a path downwards into a tomb, where they'll fight Lee, instead of needing to leave the dungeon. [/QUOTE]
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