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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8848457" data-attributes="member: 7032019"><p>Carefully inspecting the pyromancer's tomb, they find that the lava had dissipated, leaving them with a recognizably dangerous challenge. Slowly, they begin to notice variations in the glowing red runes surrounding the doorway, hinting at a possible clue to the puzzle. Methodically, they weed out which runes are likely controlling the lava trap; then, cautiously, the runes are dispelled one by one, freeing the door to open. Within the tomb, they find a preserved sarcophagus in a room filled with carved walls, depicting the pyromancer in life.</p><p></p><p>Now compulsively checking for traps, it isn't until the dwarf recognizes, with his stonecunning, that the etchings on the sarcophagus are not consistent with the local artistry or toolwork, and might actually be mystical runes. Again, careful inspection reveals the proper order to deactivate them, and in a pulse of magical pressure, the trap is dispelled. Within the heavy-lidded sarcophagus lay the shriveled remains of the pyromancer himself, his once lavish silk robes now as brittle as ash, the only item of notable value being a jagged gold ring, inset with crimson stones.</p><p></p><p>Dismayed at not finding any passageway downwards, they reconsider their options, and decide to head back to the prison, to see if they somehow missed a doorway or passage that Lee Sidoneth might have fled from. When they ascend, they find everything as they left it... but are alarmed at the intensity of the storm outside; what was once a peaceful eye, is now a raging tempest. They begin to creep outside, only to be ambushed by a waiting Lee, who has set a trap with awakened gargoyles and his pet squid Lula. Calling upon the fury of the storm itself, he brings lightning down among the already weakened group, as they scramble to get out of the water and stop the treacherous hydromancer once and for all...</p><p></p><p><strong>SESSION NOTES: </strong>The team did indeed head out into the storm without taking a short rest, walking straight into a fight... but some clutch saves, useful spells, and that damn Hypnotic Pattern spell, they've pulled close to stopping Lee. Now, to see what happens when the wand flies into the air over the prison...</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8848457, member: 7032019"] Carefully inspecting the pyromancer's tomb, they find that the lava had dissipated, leaving them with a recognizably dangerous challenge. Slowly, they begin to notice variations in the glowing red runes surrounding the doorway, hinting at a possible clue to the puzzle. Methodically, they weed out which runes are likely controlling the lava trap; then, cautiously, the runes are dispelled one by one, freeing the door to open. Within the tomb, they find a preserved sarcophagus in a room filled with carved walls, depicting the pyromancer in life. Now compulsively checking for traps, it isn't until the dwarf recognizes, with his stonecunning, that the etchings on the sarcophagus are not consistent with the local artistry or toolwork, and might actually be mystical runes. Again, careful inspection reveals the proper order to deactivate them, and in a pulse of magical pressure, the trap is dispelled. Within the heavy-lidded sarcophagus lay the shriveled remains of the pyromancer himself, his once lavish silk robes now as brittle as ash, the only item of notable value being a jagged gold ring, inset with crimson stones. Dismayed at not finding any passageway downwards, they reconsider their options, and decide to head back to the prison, to see if they somehow missed a doorway or passage that Lee Sidoneth might have fled from. When they ascend, they find everything as they left it... but are alarmed at the intensity of the storm outside; what was once a peaceful eye, is now a raging tempest. They begin to creep outside, only to be ambushed by a waiting Lee, who has set a trap with awakened gargoyles and his pet squid Lula. Calling upon the fury of the storm itself, he brings lightning down among the already weakened group, as they scramble to get out of the water and stop the treacherous hydromancer once and for all... [B]SESSION NOTES: [/B]The team did indeed head out into the storm without taking a short rest, walking straight into a fight... but some clutch saves, useful spells, and that damn Hypnotic Pattern spell, they've pulled close to stopping Lee. Now, to see what happens when the wand flies into the air over the prison... [/QUOTE]
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