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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8956615" data-attributes="member: 7032019"><p><em>Updating for 2 sessions...</em></p><p></p><p>After the unnerving events that led to the flight from Bresk, the party spends an uneasy (yet mostly uneventful, aside from one disturbing dream) night in the Tiny Hut, about two miles beyond the castle walls. They awaken to Takasi's frantic warning that troops are headed their way. Quickly, they hurry to their sleigh to race northwards, towards the hope of protection in Duke Gallo's lands.</p><p></p><p>The rogue and warlock break off to briefly harry the pursuers, only to find that one of them is mounted on a griffon, that could quickly overtake them. Returning to the group, they remain a short distance ahead of Steppengard's Talon forces, until they cross into Gallo's lands. There, a unit of the Duke's own forces stand ready to escort the heroes northwards to Gallo's Fend, the incredibly well-defended northernmost city of Dassen.</p><p></p><p>Duke Gallo himself is gracious and understanding, setting the heroes up in a small manor while he plans his next moves, fearing that King Steppengard intends to remove Gallo from his lands. The next day, he confirms his own fears to the team, yet asks them to investigate a different problem: The northernmost watchtower of the Alydyi Gap has gone silent, which could be the precursor of a Ragesian attack. If the party could bring back proof of Ragesian hostility, then deliver it to some of Gallo's closest allies, he could both resist Steppengard's attack, and force a meeting of the Council of Nine to reject the Ragesian truce.</p><p></p><p>Traveling through the Alydyi Gap, the heroes exhaust their horses, but reach the last post by sundown. There, they notice the tower is manned not by humans and dwarves, but orcs... a clear sign of Ragesia. After some false starts, the team attacks the tower, only to find defenses stronger than initially expected...</p><p></p><p><strong>SESSION NOTES: </strong>I've decided to give certain players unsettling dreams any time they find themselves interacting with trillith (as they temselves are made of dreamstuff). This time, the team bard (whom has undiscovered ties to another trillith) had an unsettling dream upon leaving Bresk, recounting his presentation at the King's Audience. In the dream, the response was not positive, as happened in reality, but mockery and laughter, that soon became unhinged cackling. He noticed a violet-black serpent clinging to each, its fangs sunked into their necks, as another snake, much larger, loomed before him. He heard one word before snapping awake: "Brother?"</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8956615, member: 7032019"] [I]Updating for 2 sessions...[/I] After the unnerving events that led to the flight from Bresk, the party spends an uneasy (yet mostly uneventful, aside from one disturbing dream) night in the Tiny Hut, about two miles beyond the castle walls. They awaken to Takasi's frantic warning that troops are headed their way. Quickly, they hurry to their sleigh to race northwards, towards the hope of protection in Duke Gallo's lands. The rogue and warlock break off to briefly harry the pursuers, only to find that one of them is mounted on a griffon, that could quickly overtake them. Returning to the group, they remain a short distance ahead of Steppengard's Talon forces, until they cross into Gallo's lands. There, a unit of the Duke's own forces stand ready to escort the heroes northwards to Gallo's Fend, the incredibly well-defended northernmost city of Dassen. Duke Gallo himself is gracious and understanding, setting the heroes up in a small manor while he plans his next moves, fearing that King Steppengard intends to remove Gallo from his lands. The next day, he confirms his own fears to the team, yet asks them to investigate a different problem: The northernmost watchtower of the Alydyi Gap has gone silent, which could be the precursor of a Ragesian attack. If the party could bring back proof of Ragesian hostility, then deliver it to some of Gallo's closest allies, he could both resist Steppengard's attack, and force a meeting of the Council of Nine to reject the Ragesian truce. Traveling through the Alydyi Gap, the heroes exhaust their horses, but reach the last post by sundown. There, they notice the tower is manned not by humans and dwarves, but orcs... a clear sign of Ragesia. After some false starts, the team attacks the tower, only to find defenses stronger than initially expected... [B]SESSION NOTES: [/B]I've decided to give certain players unsettling dreams any time they find themselves interacting with trillith (as they temselves are made of dreamstuff). This time, the team bard (whom has undiscovered ties to another trillith) had an unsettling dream upon leaving Bresk, recounting his presentation at the King's Audience. In the dream, the response was not positive, as happened in reality, but mockery and laughter, that soon became unhinged cackling. He noticed a violet-black serpent clinging to each, its fangs sunked into their necks, as another snake, much larger, loomed before him. He heard one word before snapping awake: "Brother?" [/QUOTE]
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