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EmeraldBeacon's Burning Sky (online game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 9016645" data-attributes="member: 7032019"><p><em>(two sessions)</em></p><p></p><p>Planning is done. The lines are drawn, and the heroes prepare for all-out war. With a coalition of archers and healers from Duke Gallo, mages from Lady Timor, and knights from Lord Dashgoban, the battle for Otharil Vale rages on. A steady barrage of arrows from their own side helps thin the approaching forces, whittling down squads of soldiers from numerous other lords, along with their griffon allies. In time, many units surrender rather than face death, as squads from Lady Dené, Lord Iz, and Lord Megadon all abandon the King.</p><p></p><p>As a second wave approaches, this time comprised of trolls and Steppengard's own loyal knights, a terrifying roar echoes from overhead: an androsphinx soars above, aimed at breaking the resolve of Gallo's lines. Desperately rallying the afflicted, Hertiage and the heroes reform a stout defense, and steadily wear down the enemy before the survivors either flee or surrender.</p><p></p><p>Preparing for another clash, the heroes are abruptly relieved and replaced on the line, called back for their own safety. Duke Gallo congratulates and thanks them, assuring them that the fight was all but won... he only waits for the opposition forces to formally concede the field and fall back. The battle ends that afternoon, and two days of idle skirmishes and posturing follow.</p><p></p><p>Eventually, a courier from Steppengard arrives, requesting a formal armistice, and that all of Dassen's lords meet in Bresk. The Council of Nine has been summoned, to discuss new information that proves Ragesia's hostility. To help ease the recent tensions of a conflict that nearly became a new civil war, a Festival of Unity will be held.</p><p></p><p>Gallo knows it's suspicious, and suspects a trap, but explains that he must attend. He requests that you all join him, as bodyguards... and inducts you all as Knights of his lands.</p><p></p><p><strong>SESSION NOTES: </strong>Not much to speak of here. I feel that the heroes had a bit of an unfair advantage, without any incoming threats - in thanks partially to the work they did the night before, in neutralizing Kelkin and the catapults.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 9016645, member: 7032019"] [I](two sessions)[/I] Planning is done. The lines are drawn, and the heroes prepare for all-out war. With a coalition of archers and healers from Duke Gallo, mages from Lady Timor, and knights from Lord Dashgoban, the battle for Otharil Vale rages on. A steady barrage of arrows from their own side helps thin the approaching forces, whittling down squads of soldiers from numerous other lords, along with their griffon allies. In time, many units surrender rather than face death, as squads from Lady Dené, Lord Iz, and Lord Megadon all abandon the King. As a second wave approaches, this time comprised of trolls and Steppengard's own loyal knights, a terrifying roar echoes from overhead: an androsphinx soars above, aimed at breaking the resolve of Gallo's lines. Desperately rallying the afflicted, Hertiage and the heroes reform a stout defense, and steadily wear down the enemy before the survivors either flee or surrender. Preparing for another clash, the heroes are abruptly relieved and replaced on the line, called back for their own safety. Duke Gallo congratulates and thanks them, assuring them that the fight was all but won... he only waits for the opposition forces to formally concede the field and fall back. The battle ends that afternoon, and two days of idle skirmishes and posturing follow. Eventually, a courier from Steppengard arrives, requesting a formal armistice, and that all of Dassen's lords meet in Bresk. The Council of Nine has been summoned, to discuss new information that proves Ragesia's hostility. To help ease the recent tensions of a conflict that nearly became a new civil war, a Festival of Unity will be held. Gallo knows it's suspicious, and suspects a trap, but explains that he must attend. He requests that you all join him, as bodyguards... and inducts you all as Knights of his lands. [B]SESSION NOTES: [/B]Not much to speak of here. I feel that the heroes had a bit of an unfair advantage, without any incoming threats - in thanks partially to the work they did the night before, in neutralizing Kelkin and the catapults. [/QUOTE]
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