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<blockquote data-quote="innerdude" data-source="post: 5897386" data-attributes="member: 85870"><p>First, D&D is THE most inclusive "common ground" for 90+ percent of gamers. EVERYONE in our community has some experience with it, for good or ill. Our emotional attachment is largely derived from the other emotional connections we make while playing the game. </p><p></p><p>But how does that translate into fighting over rules systems, you may ask? </p><p></p><p>Simply put, it's an accepted maxim that "The currently-supported version of the world's most popular role-playing game provides the most opportunities for gameplay." It's hard to find a dedicated GURPS or Runequest game . . . but nearly every FLGS has some kind of organized D&D play. </p><p></p><p>If you just don't happen to like the currently-supported version of the world's most popular RPG, you're necessarily being cut off from potential play experiences you might otherwise have had. It's the principle of scarcity of resource. More groups playing a ruleset you don't like means less groups potentially open to playing something you do. </p><p></p><p>Nobody would give a rat's backside about which RPG we played if the hobby had 500 million dedicated practitioners across the globe, because everyone would have an opportunity to "play what they liked" (attribution to JamesonCourage). </p><p></p><p>Unfortunately, you can't play a true pen-and-paper RPGs alone.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5897386, member: 85870"] First, D&D is THE most inclusive "common ground" for 90+ percent of gamers. EVERYONE in our community has some experience with it, for good or ill. Our emotional attachment is largely derived from the other emotional connections we make while playing the game. But how does that translate into fighting over rules systems, you may ask? Simply put, it's an accepted maxim that "The currently-supported version of the world's most popular role-playing game provides the most opportunities for gameplay." It's hard to find a dedicated GURPS or Runequest game . . . but nearly every FLGS has some kind of organized D&D play. If you just don't happen to like the currently-supported version of the world's most popular RPG, you're necessarily being cut off from potential play experiences you might otherwise have had. It's the principle of scarcity of resource. More groups playing a ruleset you don't like means less groups potentially open to playing something you do. Nobody would give a rat's backside about which RPG we played if the hobby had 500 million dedicated practitioners across the globe, because everyone would have an opportunity to "play what they liked" (attribution to JamesonCourage). Unfortunately, you can't play a true pen-and-paper RPGs alone. [/QUOTE]
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