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Empathic/Vampiric Healing
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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3247693" data-attributes="member: 40379"><p>In Grymwurld™ I’ve used the following magical healing rules ever since 1st ed. AD&D:</p><p></p><p>All magical healing is empathic and vampiric. When a cleric casts Cure Light Wounds (or any other healing spell), the cleric incurs damage equal to the amount healed. This takes one hand. The cleric may inflict a light wound in the amount of damage incurred on one ore more persons with the other hand provided that the other person fails their saving throw willingly or not.</p><p></p><p>Game Impact: Raise Dead et al. becomes quite rare as either someone willingly gives up their life for another or an evil cleric uses a sacrificial victim. Healing in general becomes less common because someone has to naturally heal the wound.</p><p></p><p>In Grymwurld, most Good parties would share the damage all around. The Neutral ones kept livestock for the scapegoats and the Evil ones kept slaves. One interesting consequence is that the adventurers were motivated to inflict non-lethal damage on their opponents so that they could take them prisoner for healing purposes. After all, why not inflict upon the opponents the damage that they caused you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>In Grymwurld: A Dark Mirror™ there was a paladin named Syr Stephen™ who when confronted with the sudden and violent death of his lord Syr Grifflet Duc de Dragonlake™ offered up his own life so that his lord might be raised from the dead. All of the players and myself the GM were surprised and touched by this act of supreme self-sacrifice. However since this was 2nd Ed. AD&D a resurrection check had to be made. the duke failed and Syr Stephen kept his life. Many an eye around the table welled up including mine.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3247693, member: 40379"] In Grymwurld™ I’ve used the following magical healing rules ever since 1st ed. AD&D: All magical healing is empathic and vampiric. When a cleric casts Cure Light Wounds (or any other healing spell), the cleric incurs damage equal to the amount healed. This takes one hand. The cleric may inflict a light wound in the amount of damage incurred on one ore more persons with the other hand provided that the other person fails their saving throw willingly or not. Game Impact: Raise Dead et al. becomes quite rare as either someone willingly gives up their life for another or an evil cleric uses a sacrificial victim. Healing in general becomes less common because someone has to naturally heal the wound. In Grymwurld, most Good parties would share the damage all around. The Neutral ones kept livestock for the scapegoats and the Evil ones kept slaves. One interesting consequence is that the adventurers were motivated to inflict non-lethal damage on their opponents so that they could take them prisoner for healing purposes. After all, why not inflict upon the opponents the damage that they caused you? :cool: In Grymwurld: A Dark Mirror™ there was a paladin named Syr Stephen™ who when confronted with the sudden and violent death of his lord Syr Grifflet Duc de Dragonlake™ offered up his own life so that his lord might be raised from the dead. All of the players and myself the GM were surprised and touched by this act of supreme self-sacrifice. However since this was 2nd Ed. AD&D a resurrection check had to be made. the duke failed and Syr Stephen kept his life. Many an eye around the table welled up including mine. [/QUOTE]
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