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Emphasizing Law vs. Chaos
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<blockquote data-quote="funkysnunkulator" data-source="post: 3746640" data-attributes="member: 54963"><p>the first thing you would have to do is really think it through.</p><p></p><p>ask the following (in cosmic terms)..</p><p></p><p>what IS chaos? what IS order? what IS good? what IS evil? what IS neutral?</p><p></p><p>it is one thing to declare a demon "a force of destruction". it is another thing to think of that being as one that understands destruction on a cosmic scale.</p><p></p><p>for the sake of brevity, it might go something like this.</p><p></p><p>chaos represents the PRINCIPLE of change... change as CONCEPT.</p><p>law represents the PRINCIPLE of stasis... stasis as CONCEPT.</p><p></p><p>sounds simple. but it really isn't. eliminating good and evil for a moment, we are left with two forces/concepts/principles: one tends toward everything happening simultaneously. always. the other tends toward nothing happening at all. ever.</p><p></p><p>the way these forces are expressed is different depending on the being enacting it. mortals, being finite in lifespan, can only barely comprehend and therefore relate to, these forces, let alone influence them.</p><p></p><p>immortals (modrons and slaad in particular), not only understand these forces, but also represent a level of mastery over them mortals cannot possibly relate to.</p><p></p><p>because of this, the goals of mortals and immortals seem alien to each other.</p><p></p><p>gamers tend to think of chaotic beings as fundamentally "disordered". scattered. not necessarily. just more individualistic.</p><p></p><p>gamers tend to think of lawful beings as fundamentally "ordered". focused. not necessarily. just more interdependent.</p><p></p><p>of course, there is a tendency toward one extreme or another, but it is only the tendency.</p><p></p><p>the designers even went so far as to demonstrate in a recent product that the drow, while chaotic (extremely) have a viable society. a drow walking down the road isn't just randomly going to leap off a cliff. but, they have a strong tendency toward unconventional thinking. experimental methods.</p><p></p><p>the collary of this is that a lawful society (like dwarves) is likely to be more methodical, perhaps slower to develop. everything by the book.</p></blockquote><p></p>
[QUOTE="funkysnunkulator, post: 3746640, member: 54963"] the first thing you would have to do is really think it through. ask the following (in cosmic terms).. what IS chaos? what IS order? what IS good? what IS evil? what IS neutral? it is one thing to declare a demon "a force of destruction". it is another thing to think of that being as one that understands destruction on a cosmic scale. for the sake of brevity, it might go something like this. chaos represents the PRINCIPLE of change... change as CONCEPT. law represents the PRINCIPLE of stasis... stasis as CONCEPT. sounds simple. but it really isn't. eliminating good and evil for a moment, we are left with two forces/concepts/principles: one tends toward everything happening simultaneously. always. the other tends toward nothing happening at all. ever. the way these forces are expressed is different depending on the being enacting it. mortals, being finite in lifespan, can only barely comprehend and therefore relate to, these forces, let alone influence them. immortals (modrons and slaad in particular), not only understand these forces, but also represent a level of mastery over them mortals cannot possibly relate to. because of this, the goals of mortals and immortals seem alien to each other. gamers tend to think of chaotic beings as fundamentally "disordered". scattered. not necessarily. just more individualistic. gamers tend to think of lawful beings as fundamentally "ordered". focused. not necessarily. just more interdependent. of course, there is a tendency toward one extreme or another, but it is only the tendency. the designers even went so far as to demonstrate in a recent product that the drow, while chaotic (extremely) have a viable society. a drow walking down the road isn't just randomly going to leap off a cliff. but, they have a strong tendency toward unconventional thinking. experimental methods. the collary of this is that a lawful society (like dwarves) is likely to be more methodical, perhaps slower to develop. everything by the book. [/QUOTE]
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