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*TTRPGs General
Emphasizing Law vs. Chaos
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<blockquote data-quote="funkysnunkulator" data-source="post: 3746663" data-attributes="member: 54963"><p>also, if you take several chaotic or several lawful races, you will see several very different answers to the same alignment.</p><p></p><p>same with morals. good and evil. in any world, including our own, you will get many versions of good and evil. even celestials wage vast wars in the name of thier own particular version of good.</p><p></p><p>think of chaos and law as the impetus for action or inaction (ie. there is a choice here). good, evil tend to be the measuring stick used to make the action decision.</p><p></p><p>then go further and introduce neutrality. or concordant opposition. what is it REALLY?</p><p></p><p>it is the balancing influence. given the variable ranges offered by chaos and law, we find that neutrality equates roughly to "the way of things". it is the buffer zone, that area of potentiality where chaos and law are permited to comingle, but in limited fashion.</p><p></p><p>in answer to your question about the celestial and infernal.... being axiomatic beings, that is representations of concepts, they see things differently that us mortals. they realize that cosmically, they are beings of law. this alone grants the possibility of cohabitation and limited cooperation. good and evil tend to be thier measuring stick for interacting with mortals. remember, as FORCES they oppose each other, but philosophically, they exist to interact with mortals, influencing mortals in one way or another.</p><p></p><p>if the players/characters in your game do not acknowledge law and chaos to any particular degree, just look to our own lives, we all have friends, family and associates that tend toward order and disorder.</p><p></p><p>jsut becuase someone is a navy seal, does not necessarily mean they are lawful. they simply made a choice to do a job and tolerate the conditions. just because someone never picks up around the house does not necessarily mean they are incapable of the discipline to study martial arts, or religion or academia. they make a choice and tolerate the condition.</p><p></p><p>a good man will kill if necessary. a man who will not kill might not be a good guy. he may just wish to avoid getting caught. some of the deadliest monsters our species has ever produced believed they were acting for the greater good. many we hail as good and decent are found later to be monsters. those we call lazy invent revolutionary things.</p><p></p><p>don't be afraid to adjust alignments as needed. if a class is alignment restricted, give in-game warnings (paladins recieve warnings from thier deity for example). alignment describes mortals, it doesn't really restrict them. alignment restricts immortals, but fails to actually describe them.</p></blockquote><p></p>
[QUOTE="funkysnunkulator, post: 3746663, member: 54963"] also, if you take several chaotic or several lawful races, you will see several very different answers to the same alignment. same with morals. good and evil. in any world, including our own, you will get many versions of good and evil. even celestials wage vast wars in the name of thier own particular version of good. think of chaos and law as the impetus for action or inaction (ie. there is a choice here). good, evil tend to be the measuring stick used to make the action decision. then go further and introduce neutrality. or concordant opposition. what is it REALLY? it is the balancing influence. given the variable ranges offered by chaos and law, we find that neutrality equates roughly to "the way of things". it is the buffer zone, that area of potentiality where chaos and law are permited to comingle, but in limited fashion. in answer to your question about the celestial and infernal.... being axiomatic beings, that is representations of concepts, they see things differently that us mortals. they realize that cosmically, they are beings of law. this alone grants the possibility of cohabitation and limited cooperation. good and evil tend to be thier measuring stick for interacting with mortals. remember, as FORCES they oppose each other, but philosophically, they exist to interact with mortals, influencing mortals in one way or another. if the players/characters in your game do not acknowledge law and chaos to any particular degree, just look to our own lives, we all have friends, family and associates that tend toward order and disorder. jsut becuase someone is a navy seal, does not necessarily mean they are lawful. they simply made a choice to do a job and tolerate the conditions. just because someone never picks up around the house does not necessarily mean they are incapable of the discipline to study martial arts, or religion or academia. they make a choice and tolerate the condition. a good man will kill if necessary. a man who will not kill might not be a good guy. he may just wish to avoid getting caught. some of the deadliest monsters our species has ever produced believed they were acting for the greater good. many we hail as good and decent are found later to be monsters. those we call lazy invent revolutionary things. don't be afraid to adjust alignments as needed. if a class is alignment restricted, give in-game warnings (paladins recieve warnings from thier deity for example). alignment describes mortals, it doesn't really restrict them. alignment restricts immortals, but fails to actually describe them. [/QUOTE]
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