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General Tabletop Discussion
*TTRPGs General
Emphasizing Law vs. Chaos
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<blockquote data-quote="Crossroads" data-source="post: 3747157" data-attributes="member: 54982"><p>Inspired by Michael Moorcocks Elric saga, I'm currently working on getting together an OD&D campaign that focuses on this concept.</p><p></p><p>Currently, there are seven major gods, THE gods, if you will. Three gods from the law and chaos spheres, respectively, and one god that is purely neutral and represents balance. Each of the three gods on each side represent varying degrees of law or chaos, from absolute to less or more ordered forming a continuum (as noted in a previous post) from stasis due to absolutes. However, this end result will never be reached due to A) an infinite multiverse and B) the moderation by the remaining two gods on each side and the god of neutrality striving for balance. The gods themselves are driven by their ideals to form a perfect multiverse as they see it. </p><p></p><p>In game terms, this means that creatures following absolute law will always strive for control through perfection and order in everything they do to further themselves and/or ideals. Those that follow absolute chaos will strive for control using imperfection and disorder. And then there are the shades in between.</p><p></p><p>Good and evil will be based on moral relativism. In essence, players (and their characters) will have to make a choice as to defining for themselves what is good or evil based on situational circumstances. </p><p></p><p>This will be the backdrop for the campaign world and be referenced when designing NPC's and their motives.</p><p></p><p>Still a work in progress and will be changed and tweaked as as players actually run their characters in the game.</p></blockquote><p></p>
[QUOTE="Crossroads, post: 3747157, member: 54982"] Inspired by Michael Moorcocks Elric saga, I'm currently working on getting together an OD&D campaign that focuses on this concept. Currently, there are seven major gods, THE gods, if you will. Three gods from the law and chaos spheres, respectively, and one god that is purely neutral and represents balance. Each of the three gods on each side represent varying degrees of law or chaos, from absolute to less or more ordered forming a continuum (as noted in a previous post) from stasis due to absolutes. However, this end result will never be reached due to A) an infinite multiverse and B) the moderation by the remaining two gods on each side and the god of neutrality striving for balance. The gods themselves are driven by their ideals to form a perfect multiverse as they see it. In game terms, this means that creatures following absolute law will always strive for control through perfection and order in everything they do to further themselves and/or ideals. Those that follow absolute chaos will strive for control using imperfection and disorder. And then there are the shades in between. Good and evil will be based on moral relativism. In essence, players (and their characters) will have to make a choice as to defining for themselves what is good or evil based on situational circumstances. This will be the backdrop for the campaign world and be referenced when designing NPC's and their motives. Still a work in progress and will be changed and tweaked as as players actually run their characters in the game. [/QUOTE]
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