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<blockquote data-quote="Satyrn" data-source="post: 7442287" data-attributes="member: 6801204"><p>Crystal balls leap to my mind. Along with the other fancier material components used in spells, these items could draw wizards to the shop, giving the place a magical reputation despite not carrying actual magic.</p><p></p><p></p><p>And artwork - small sculptures, paintings, etc - of the sort typically looted from dungeons should indicate that the emporium will buy this sort of stuff from the players.</p><p></p><p>Or better yet, if you have the emporium sell the artwork by consignment (emporium is an agent, takes a small cut of the sale, but the players still own the artwork if it doesn't sell), the art currently on display can include notes describing the NPCs who own the works, and thus the emporium also becomes a place the players can come to learn about and connect with other adventurers</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7442287, member: 6801204"] Crystal balls leap to my mind. Along with the other fancier material components used in spells, these items could draw wizards to the shop, giving the place a magical reputation despite not carrying actual magic. And artwork - small sculptures, paintings, etc - of the sort typically looted from dungeons should indicate that the emporium will buy this sort of stuff from the players. Or better yet, if you have the emporium sell the artwork by consignment (emporium is an agent, takes a small cut of the sale, but the players still own the artwork if it doesn't sell), the art currently on display can include notes describing the NPCs who own the works, and thus the emporium also becomes a place the players can come to learn about and connect with other adventurers [/QUOTE]
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