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<blockquote data-quote="steeldragons" data-source="post: 8538440" data-attributes="member: 92511"><p>Yeah, the simple solution, as others have stated -in effect- is turning something akin to "Paragon race traits" into a standard part of a PC race/species. </p><p></p><p>That is. You get XYZ at 1st level. When you hit 5th level you get your class features and a racial trait...or choose 2 from a set of traits...or whatever is deemed to give the desired "racier racey racial boost." Actually, probably better to wrap it in with the ASIs...or where ASIs used to be if thy, in fact, stay.</p><p></p><p>[USER=2629]@jgsugden[/USER] 's capstone of letting, for example Eladrin become Archfey is pretty badass. I'd love to see that kind of thing for every species. But not every species lends itself to that kind of powerful transition, I suppose.</p><p></p><p>I would make it a standard part of leveling up, though. Not different species gaining at different levels...unless you did grouping of a few: like dwarves/rock gnomes/halflings all choose from a "Stoufolk" list; elves, half-elves, forest gnomes, satyrs and centaurs can choose from a "Sylvan Folk" list; and so on. </p><p></p><p>"Hybrid" species (half-elves, half-orcs, dragonborn?, tieflings?) can choose from their non-human or human lists...or get a "Hybrid list" all their own...which would likely include everything a Human could get/pick anyway...so no need to be redundant.</p><p></p><p>But I'm getting ahead of myself. Either do it in list batches, like that, so there are multiple choices to be made at 1st, 4th, 8th, 12th, 17th, and a capstone/20th...maybe make that last one an option? "Take your class capstone or your Racial Paragon capstone" -not both.</p><p></p><p>Humans...ugh...humans, humans, humans...What to do with humans, then? Do they remain (as they always should have been) the baseline and receive nothing...or additional skills, skill bonuses, feats (necessitating making feats no longer optional), ability increases...attack increases? I don't know what you can give humans to even begin to come close to the coolness of the advanced elfiest elf or ultimate dwarfiest dwarf...Some kind of leadership feat/followers that non-humans don't get? Automatic land-ownership...reintroduce/back to ruling the keeps/"dominions" in the game? I'm seriously asking. I really don't know. </p><p></p><p>I DO know that it simply can't be the case that (it seems) the community won't abide by "Humans are the basic/baseline species with no or a limited general kind of 'features' and anything else gets some-to-a-bunch of cool and useful in-game traits."</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8538440, member: 92511"] Yeah, the simple solution, as others have stated -in effect- is turning something akin to "Paragon race traits" into a standard part of a PC race/species. That is. You get XYZ at 1st level. When you hit 5th level you get your class features and a racial trait...or choose 2 from a set of traits...or whatever is deemed to give the desired "racier racey racial boost." Actually, probably better to wrap it in with the ASIs...or where ASIs used to be if thy, in fact, stay. [USER=2629]@jgsugden[/USER] 's capstone of letting, for example Eladrin become Archfey is pretty badass. I'd love to see that kind of thing for every species. But not every species lends itself to that kind of powerful transition, I suppose. I would make it a standard part of leveling up, though. Not different species gaining at different levels...unless you did grouping of a few: like dwarves/rock gnomes/halflings all choose from a "Stoufolk" list; elves, half-elves, forest gnomes, satyrs and centaurs can choose from a "Sylvan Folk" list; and so on. "Hybrid" species (half-elves, half-orcs, dragonborn?, tieflings?) can choose from their non-human or human lists...or get a "Hybrid list" all their own...which would likely include everything a Human could get/pick anyway...so no need to be redundant. But I'm getting ahead of myself. Either do it in list batches, like that, so there are multiple choices to be made at 1st, 4th, 8th, 12th, 17th, and a capstone/20th...maybe make that last one an option? "Take your class capstone or your Racial Paragon capstone" -not both. Humans...ugh...humans, humans, humans...What to do with humans, then? Do they remain (as they always should have been) the baseline and receive nothing...or additional skills, skill bonuses, feats (necessitating making feats no longer optional), ability increases...attack increases? I don't know what you can give humans to even begin to come close to the coolness of the advanced elfiest elf or ultimate dwarfiest dwarf...Some kind of leadership feat/followers that non-humans don't get? Automatic land-ownership...reintroduce/back to ruling the keeps/"dominions" in the game? I'm seriously asking. I really don't know. I DO know that it simply can't be the case that (it seems) the community won't abide by "Humans are the basic/baseline species with no or a limited general kind of 'features' and anything else gets some-to-a-bunch of cool and useful in-game traits." [/QUOTE]
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