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<blockquote data-quote="Yaarel" data-source="post: 8538442" data-attributes="member: 58172"><p>Today, I probably want D&D 5e to segue away from "race".</p><p></p><p>I would rather the cultural "background" become more significant, and continue to grant more features while leveling.</p><p></p><p>Different settings will have different versions of a race. For example, the "sun elf" race in one setting can differ from the "grey elf" race in an other setting.</p><p></p><p>Moreover, within the same setting, one race can comprise one or more cultures.</p><p></p><p>Then each culture is made out of different backgrounds. For example, a "fey arcana librarian" might be a prominent vocation within one of the sun elf cultures, while "griffon knight" might be a prominent vocation within one of the grey elf cultures.</p><p></p><p>At low levels, the griffon knight would focus on animal handling the griffon, and caring for knightly equipment, as an apprentice. But at higher levels can involve magically interacting with a griffon steed during combat.</p><p></p><p>While the higher level background can grant combat features if pertinent, the backgrounds are mainly for the purpose of the "social pillar" of the game. At higher level, it is the background that focuses on running a wizard school, business, being mayor of a town, attracting workers or followers, building a fortress, and other social assets. At lower levels, one gains a patron and other contacts, and at higher levels, one is the patron and the contact, and a participant in networks of powerful persons.</p><p></p><p>Of course, it is possible for a non-elf (biologically) to grow up as an elf (culturally), thus participate in these cultural institutional backgrounds.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8538442, member: 58172"] Today, I probably want D&D 5e to segue away from "race". I would rather the cultural "background" become more significant, and continue to grant more features while leveling. Different settings will have different versions of a race. For example, the "sun elf" race in one setting can differ from the "grey elf" race in an other setting. Moreover, within the same setting, one race can comprise one or more cultures. Then each culture is made out of different backgrounds. For example, a "fey arcana librarian" might be a prominent vocation within one of the sun elf cultures, while "griffon knight" might be a prominent vocation within one of the grey elf cultures. At low levels, the griffon knight would focus on animal handling the griffon, and caring for knightly equipment, as an apprentice. But at higher levels can involve magically interacting with a griffon steed during combat. While the higher level background can grant combat features if pertinent, the backgrounds are mainly for the purpose of the "social pillar" of the game. At higher level, it is the background that focuses on running a wizard school, business, being mayor of a town, attracting workers or followers, building a fortress, and other social assets. At lower levels, one gains a patron and other contacts, and at higher levels, one is the patron and the contact, and a participant in networks of powerful persons. Of course, it is possible for a non-elf (biologically) to grow up as an elf (culturally), thus participate in these cultural institutional backgrounds. [/QUOTE]
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