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<blockquote data-quote="steeldragons" data-source="post: 8538531" data-attributes="member: 92511"><p>Well, no. We're (well, speaking for myself, <em>I'm</em>) talking about using it/building it in to part of character creation and development. Not a "choose this <em>or</em>..."</p><p></p><p>There's no reason you couldn't make "Centaurs are large" as a simple (quite obvious) part of the species. I wouldn't necessarily make that a "special trait"...though, I suppose, if someone wants to play a medium centaur for whatever reasons, they could/should be able to, I guess...</p><p></p><p>So, no, I agree, a character at 4th level just "poof" being large is totally immersion/verisimilitude breaking. </p><p></p><p>So...solution?...perhaps, every species' physical traits are their automatic 1st level starting trait/feat. (and for fun, let a player choose only 1 additional). </p><p></p><p>Then, future choices are a matter of the character..."evolving," for lack of a better term? "Growing up/maturing?" Conduct a ritual or learn something about their species they didn't know before? Become more "expanded" as an individual than the bulk of their species can become, because "experience/exploration of the wider world than their culture generally does," interacting with different species, "absorbing" more than usual amounts of magic inherent to the world...or any number of other narrative ways/reasons.</p><p></p><p>For example: An elf starts with lowlight vision and a Perception bonus. Player chooses one other thing (preferably consistant with their upbringing/culture).</p><p></p><p>Things like "reflex save bonus" or especially trained "keen senses" or "extra movement/speed" or "ignoring natural difficult terrain" or "bow attack bonus" and "innate magic/cantrips" are all things that can be learned/"develop" as the character increases in power and expertise. So these things are just 'picked up" as you adventure/advance. </p><p></p><p>...also has the added bonus of meaning not every elf/dwarf/tiefling/what-have-you you meet is going to be <em>exactly </em>the same individual as others you've encountered.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8538531, member: 92511"] Well, no. We're (well, speaking for myself, [I]I'm[/I]) talking about using it/building it in to part of character creation and development. Not a "choose this [I]or[/I]..." There's no reason you couldn't make "Centaurs are large" as a simple (quite obvious) part of the species. I wouldn't necessarily make that a "special trait"...though, I suppose, if someone wants to play a medium centaur for whatever reasons, they could/should be able to, I guess... So, no, I agree, a character at 4th level just "poof" being large is totally immersion/verisimilitude breaking. So...solution?...perhaps, every species' physical traits are their automatic 1st level starting trait/feat. (and for fun, let a player choose only 1 additional). Then, future choices are a matter of the character..."evolving," for lack of a better term? "Growing up/maturing?" Conduct a ritual or learn something about their species they didn't know before? Become more "expanded" as an individual than the bulk of their species can become, because "experience/exploration of the wider world than their culture generally does," interacting with different species, "absorbing" more than usual amounts of magic inherent to the world...or any number of other narrative ways/reasons. For example: An elf starts with lowlight vision and a Perception bonus. Player chooses one other thing (preferably consistant with their upbringing/culture). Things like "reflex save bonus" or especially trained "keen senses" or "extra movement/speed" or "ignoring natural difficult terrain" or "bow attack bonus" and "innate magic/cantrips" are all things that can be learned/"develop" as the character increases in power and expertise. So these things are just 'picked up" as you adventure/advance. ...also has the added bonus of meaning not every elf/dwarf/tiefling/what-have-you you meet is going to be [I]exactly [/I]the same individual as others you've encountered. [/QUOTE]
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