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<blockquote data-quote="steeldragons" data-source="post: 8538758" data-attributes="member: 92511"><p>So...here's an example of what I'm thinking/mean...using the OP's example...</p><p></p><p>Centaur</p><p>1st level: PC Centaurs are large creatures. They use weapons as... yada, yada, yada, as detailed by the OP. </p><p>Your movement is X.</p><p>You gain Sylvan as a bonus language of your heritage.</p><p> </p><p>At levels 4, 8, 12, and 16, choose 2 traits from the following lists. Your choices must be from a list of a level you have achieved (you can not choose higher level traits, but can always choose from lower levels than you currently are).</p><p>4th level:</p><p>--Jumper: something that lets them jump extra distance.</p><p>--Thoroughbred: extra movement/speed for X minutes per Y (levels, Con mod, whatever).</p><p>--Lancer: charge attack damage bonus with spear, lance, other polearm or staff.</p><p>--Kick Attack: bonus attack to targets directly behind or in front of you.</p><p>--Woodland Stride: ignore natural difficult terrain. Does not include climbing.</p><p></p><p>8th level:</p><p>--Trample: bonus damage to a target within 10' before you who is prone.</p><p>--Fleet of Hoof: AC bonus attributed to moving up to 10' within the round (basically moving your back end to not permit a broad side to attack...applicable however many rounds per day as seems appropos at 8th level and/or scales with level.</p><p>--Charger: Lancer bonus to any melee weapon attack with a minimum of 20' lead up. Stacks with Lancer.</p><p>--Forester: +4 to all interactions with other syvlan & fae creatures.</p><p>--Some naturey/druidy relevant bonus feat.</p><p></p><p>12th level:</p><p>--Soft-shoed: leave no tracks through natural terrain.</p><p>--Sylvan Ways: +4 to saves against all enchantments and immune to the effects of sylvan/fae creatures.</p><p>--Beast of Burden: add to your encumbrance or remove penalties for additional load or something strength related.</p><p>--Nature's Ally: Speak with Animals at will.</p><p></p><p>16th:</p><p>--Woodlord: something naturey/druidy appropriately powered for 16th level.</p><p>--something attack/damage related that's cool and appropriately powered for 16th level.</p><p>--something else cool and appropriately powered for 16th level.</p><p></p><p>etc. </p><p></p><p>I would say 3-5 things to choose at each choice level, so your list grows to a max of 20 options. And, as might be noted, a good deal of these can overlap/be reused for other species...whether large or sylvan or something with four legs or whatever.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8538758, member: 92511"] So...here's an example of what I'm thinking/mean...using the OP's example... Centaur 1st level: PC Centaurs are large creatures. They use weapons as... yada, yada, yada, as detailed by the OP. Your movement is X. You gain Sylvan as a bonus language of your heritage. At levels 4, 8, 12, and 16, choose 2 traits from the following lists. Your choices must be from a list of a level you have achieved (you can not choose higher level traits, but can always choose from lower levels than you currently are). 4th level: --Jumper: something that lets them jump extra distance. --Thoroughbred: extra movement/speed for X minutes per Y (levels, Con mod, whatever). --Lancer: charge attack damage bonus with spear, lance, other polearm or staff. --Kick Attack: bonus attack to targets directly behind or in front of you. --Woodland Stride: ignore natural difficult terrain. Does not include climbing. 8th level: --Trample: bonus damage to a target within 10' before you who is prone. --Fleet of Hoof: AC bonus attributed to moving up to 10' within the round (basically moving your back end to not permit a broad side to attack...applicable however many rounds per day as seems appropos at 8th level and/or scales with level. --Charger: Lancer bonus to any melee weapon attack with a minimum of 20' lead up. Stacks with Lancer. --Forester: +4 to all interactions with other syvlan & fae creatures. --Some naturey/druidy relevant bonus feat. 12th level: --Soft-shoed: leave no tracks through natural terrain. --Sylvan Ways: +4 to saves against all enchantments and immune to the effects of sylvan/fae creatures. --Beast of Burden: add to your encumbrance or remove penalties for additional load or something strength related. --Nature's Ally: Speak with Animals at will. 16th: --Woodlord: something naturey/druidy appropriately powered for 16th level. --something attack/damage related that's cool and appropriately powered for 16th level. --something else cool and appropriately powered for 16th level. etc. I would say 3-5 things to choose at each choice level, so your list grows to a max of 20 options. And, as might be noted, a good deal of these can overlap/be reused for other species...whether large or sylvan or something with four legs or whatever. [/QUOTE]
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