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Empyreals - Aasimar reworked
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<blockquote data-quote="Belorin" data-source="post: 4160072" data-attributes="member: 33129"><p><strong>EMPYREAL</strong></p><p><em>Descended from angels trapped on the earthly plane after the murder of their Deity during the great rebellion.</em></p><p>---------------------------------------------------------------------------</p><p><strong>Ability Scores:</strong> +2 Constitution, +2 Charisma</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6 squares</p><p><strong>Vision:</strong> Normal</p><p>---------------------------------------------------------------------------</p><p><strong>Languages:</strong> Common, Supernal</p><p><strong>Skill Bonuses:</strong> +2 Diplomacy, +2 Perception</p><p><strong>Angelic Aura:</strong> Attacks against you take a –1 penalty until you are bloodied.</p><p><strong>Radiant Resistance:</strong> You have resist radiant 5 + one-half your level.</p><p>---------------------------------------------------------------------------</p><p><strong>EMPYREAL RACIAL POWERS</strong></p><p></p><p><strong>Radiant Blade</strong></p><p><em>When you are bloodied your weapon flares with a cobalt light.</em> </p><p><strong>At Will ✦ Radiant</strong></p><p><strong>Minor Action</strong> (usable only while bloodied)</p><p><strong>Target:</strong> One target</p><p><strong>Attack:</strong> (Wisdom bonus) vs. Reflex</p><p><strong>Hit:</strong> b +4 radiant damage until the start of your next turn.</p><p></p><p><strong>Angelic Flare</strong></p><p><em>A flash of cerulean light envelops your foes, leaving them dazed.</em></p><p><strong>Encounter ✦ Radiant</strong></p><p><strong>Standard Action Close Burst</strong> 1</p><p><strong>Target:</strong> Each foe in area of burst</p><p><strong>Attack:</strong> (Wisdom bonus) vs. Fortitude</p><p><strong>Effect:</strong> 1d8 radiant + (wisdom bonus) damage to all creatures in the burst area and they are dazed until the end of your next turn.</p><p><strong>Miss:</strong> Half damage and the creatures are not dazed.</p><p></p><p><strong>Celestial Sense</strong></p><p><em>Your celestial nature gives your allies insight into your foes actions.</em></p><p><strong>Encounter ✦</strong> </p><p><strong>Minor Action Burst </strong> 5</p><p><strong>Target:</strong> All allies in area</p><p><strong>Effect:</strong> All allies in the 5 square burst area gain a +1 bonus to Perception.</p><p></p><p></p><p><strong>EMPYREAL RACIAL FEATS</strong></p><p></p><p><strong>Angelic Heart:</strong> Your angelic heritage gives you immunity to the Fear effect.</p><p><strong>Tier:</strong> Heroic</p><p></p><p><strong>Resistance:</strong> you develop resistance 5 to a specific form of energy attack; this can be taken more than once for different types of energy attacks.</p><p><strong>Tier:</strong> Heroic</p><p></p><p><strong>Astral Trek:</strong> You are able to enter the Astral Sea, you gain the insubstantial condition until the end of your next turn</p><p><strong>Tier:</strong> Paragon</p><p></p><p><strong>Wings:</strong> you grow a pair of white feathered wings, Fly: Move +2 (Good)</p><p><strong>Tier:</strong> Paragon</p><p> ----------------------------------------------------------------------------</p><p><strong>Background</strong></p><p>Descended from angels trapped on the earthly plane after the murder of their Deity during the great rebellion, Empyreals tend to live in small holdings in the towns and cities of the world.</p><p>Dying, they joined their essence with humans so that what their Master created would not be lost; their arrogance due to this spark of divine power causes other races to give then their space. However in times of upheaval or danger these are the beings that others look to for leadership or mediation.</p><p></p><p>Play an Empyreal if you want...</p><p>• to be someone your allies look to for leadership and inspiration.</p><p>• to be good at negotiating, motivating or reading others intentions.</p><p>• to be a member of a race that favors the paladin, cleric and warlord classes.</p><p></p><p><strong>PHYSICAL QUALITIES</strong></p><p><strong>Average Height:</strong> 5’ 10”‐6’ 10”</p><p><strong>Average Weight:</strong> 160 lbs‐260 lbs.</p><p>Empyreals’ bearing testify to their celestial heritage.</p><p>They have strong ascetic features, eyes with gold pupils, skin color ranges from pale to midnight blue and hair of lighter colors, blondes, reds, silver or sometimes black; light enough to form a cloud about their head when dry. They are generally tall and have a slender to athletic build.</p><p>Empyreals favor light colors and metallic cloth. Empyreal‐crafted arms and armor have a clean flowing style that matches their forthright nature.</p><p></p><p><strong>Names:</strong> Empyreals are given names appropriate for the area and society in which they were raised. These are largely variations of the names their angelic forbearers and some human.</p><p><strong>Male Names:</strong> Exarial, Henzion, Mortibal, Overmar, Senatalial, Vitarri, Orin, Alaric.</p><p><strong>Female Names:</strong> Alleria, Ertri, Irethia, Marethial, Savial, Terimar, Alyssa, Ardath.</p><p></p><p><strong>PLAYING AN EMPYREAL</strong></p><p>When the angel Asmodeus rebelled against his master, the battles raged throughout the planes. At the death of the master a great curse befell the rebellious and they were thrust into the transformed dominion now ruled by Asmodeus called the Nine Hells. However the faithful were left scattered among the planes and without their master’s power to sustain them most died. Some however, found sanctuary amongst the races of these planes and merged their essence with them. Millennia pass and the divine essence stayed strong and bred true. These Empyreals keep the memory of their Master and so are predisposed to those classes that fight the usurpers of his realm. Since that time some have strayed from the path their Master set them upon and feel they should take the power they feel is rightfully theirs, they have attempted to create their own realm, these endeavors invariably failed. </p><p>The role of spiritual or military leader comes naturally; clerics, paladins and warlords are excellent choices for them. Warlocks making pacts with shadowy beings or Wizards and their tampering with magical energies are rare choices at best. While not numerous, empyreals often have small clan holdings in most large cities, some smaller cities and large towns.</p><p></p><p><strong>Empyreal Characteristics:</strong> Cunning, aloof, imposing, mysterious, proud, imperious, self‐reliant, spiritual, diplomatic.</p><p></p><p></p><p>Open to suggestions on any aspect of the race.</p><p></p><p>Bel</p></blockquote><p></p>
[QUOTE="Belorin, post: 4160072, member: 33129"] [B]EMPYREAL[/B] [I]Descended from angels trapped on the earthly plane after the murder of their Deity during the great rebellion.[/I] --------------------------------------------------------------------------- [B]Ability Scores:[/B] +2 Constitution, +2 Charisma [B]Size:[/B] Medium [B]Speed:[/B] 6 squares [B]Vision:[/B] Normal --------------------------------------------------------------------------- [B]Languages:[/B] Common, Supernal [B]Skill Bonuses:[/B] +2 Diplomacy, +2 Perception [B]Angelic Aura:[/B] Attacks against you take a –1 penalty until you are bloodied. [B]Radiant Resistance:[/B] You have resist radiant 5 + one-half your level. --------------------------------------------------------------------------- [B]EMPYREAL RACIAL POWERS[/B] [B]Radiant Blade[/B] [I]When you are bloodied your weapon flares with a cobalt light.[/I] [B]At Will ✦ Radiant[/B] [B]Minor Action[/B] (usable only while bloodied) [B]Target:[/B] One target [B]Attack:[/B] (Wisdom bonus) vs. Reflex [B]Hit:[/B] b +4 radiant damage until the start of your next turn. [B]Angelic Flare[/B] [I]A flash of cerulean light envelops your foes, leaving them dazed.[/I] [B]Encounter ✦ Radiant[/B] [B]Standard Action Close Burst[/B] 1 [B]Target:[/B] Each foe in area of burst [B]Attack:[/B] (Wisdom bonus) vs. Fortitude [B]Effect:[/B] 1d8 radiant + (wisdom bonus) damage to all creatures in the burst area and they are dazed until the end of your next turn. [B]Miss:[/B] Half damage and the creatures are not dazed. [B]Celestial Sense[/B] [I]Your celestial nature gives your allies insight into your foes actions.[/I] [B]Encounter ✦[/B] [B]Minor Action Burst [/B] 5 [B]Target:[/B] All allies in area [B]Effect:[/B] All allies in the 5 square burst area gain a +1 bonus to Perception. [B]EMPYREAL RACIAL FEATS[/B] [B]Angelic Heart:[/B] Your angelic heritage gives you immunity to the Fear effect. [B]Tier:[/B] Heroic [B]Resistance:[/B] you develop resistance 5 to a specific form of energy attack; this can be taken more than once for different types of energy attacks. [B]Tier:[/B] Heroic [B]Astral Trek:[/B] You are able to enter the Astral Sea, you gain the insubstantial condition until the end of your next turn [B]Tier:[/B] Paragon [B]Wings:[/B] you grow a pair of white feathered wings, Fly: Move +2 (Good) [B]Tier:[/B] Paragon ---------------------------------------------------------------------------- [B]Background[/B] Descended from angels trapped on the earthly plane after the murder of their Deity during the great rebellion, Empyreals tend to live in small holdings in the towns and cities of the world. Dying, they joined their essence with humans so that what their Master created would not be lost; their arrogance due to this spark of divine power causes other races to give then their space. However in times of upheaval or danger these are the beings that others look to for leadership or mediation. Play an Empyreal if you want... • to be someone your allies look to for leadership and inspiration. • to be good at negotiating, motivating or reading others intentions. • to be a member of a race that favors the paladin, cleric and warlord classes. [B]PHYSICAL QUALITIES[/B] [B]Average Height:[/B] 5’ 10”‐6’ 10” [B]Average Weight:[/B] 160 lbs‐260 lbs. Empyreals’ bearing testify to their celestial heritage. They have strong ascetic features, eyes with gold pupils, skin color ranges from pale to midnight blue and hair of lighter colors, blondes, reds, silver or sometimes black; light enough to form a cloud about their head when dry. They are generally tall and have a slender to athletic build. Empyreals favor light colors and metallic cloth. Empyreal‐crafted arms and armor have a clean flowing style that matches their forthright nature. [B]Names:[/B] Empyreals are given names appropriate for the area and society in which they were raised. These are largely variations of the names their angelic forbearers and some human. [B]Male Names:[/B] Exarial, Henzion, Mortibal, Overmar, Senatalial, Vitarri, Orin, Alaric. [B]Female Names:[/B] Alleria, Ertri, Irethia, Marethial, Savial, Terimar, Alyssa, Ardath. [B]PLAYING AN EMPYREAL[/B] When the angel Asmodeus rebelled against his master, the battles raged throughout the planes. At the death of the master a great curse befell the rebellious and they were thrust into the transformed dominion now ruled by Asmodeus called the Nine Hells. However the faithful were left scattered among the planes and without their master’s power to sustain them most died. Some however, found sanctuary amongst the races of these planes and merged their essence with them. Millennia pass and the divine essence stayed strong and bred true. These Empyreals keep the memory of their Master and so are predisposed to those classes that fight the usurpers of his realm. Since that time some have strayed from the path their Master set them upon and feel they should take the power they feel is rightfully theirs, they have attempted to create their own realm, these endeavors invariably failed. The role of spiritual or military leader comes naturally; clerics, paladins and warlords are excellent choices for them. Warlocks making pacts with shadowy beings or Wizards and their tampering with magical energies are rare choices at best. While not numerous, empyreals often have small clan holdings in most large cities, some smaller cities and large towns. [B]Empyreal Characteristics:[/B] Cunning, aloof, imposing, mysterious, proud, imperious, self‐reliant, spiritual, diplomatic. Open to suggestions on any aspect of the race. Bel [/QUOTE]
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