Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Emulating exploration without the hexcrawl
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 5824810" data-attributes="member: 158"><p>Ideally, about 45 min to an hour per session - more than 25% and it will cut into my group's roleplay or combat time too much. It's funny, but of those three "pillars," exploration get ignored most in Paizo's APs (Kingmaker notwithstanding).</p><p></p><p></p><p></p><p></p><p>As [MENTION=467]Reynard[/MENTION] says, Jade Regent is more linear than that, but my purpose is to figure out what kinds of tricks I can use to invoke the feel of "hexcrawl" and "figure out the best path. I like your suggestions on it, as well as the skill challenge suggestions -- my clip-card idea feels a little too gimmicky for it.</p><p></p><p></p><p></p><p>I think the best way may be to bust out big maps of the area, have a lot of canned description waiting based on terrain, and a couple of either non-combat or "combat-esque" two or three roll encounters like what [MENTION=607]Klaus[/MENTION] said.</p><p></p><p>And before I forget, big thanks to all the suggestions so far. The more idea-tossing, the better it coalesces in my head what I want to do.</p><p></p><p>EDIT: And for anyone interested, I was just reminded of a thread I saw last year about this -- I even commented on it! -- on Paizo's site:</p><p></p><p><a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/jadeRegent/extraCaravanEvents" target="_blank">http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/jadeRegent/extraCaravanEvents</a></p><p></p><p>As an idea of a way to inject some of this -- though they're more specific to the caravan, than the environment.</p></blockquote><p></p>
[QUOTE="Henry, post: 5824810, member: 158"] Ideally, about 45 min to an hour per session - more than 25% and it will cut into my group's roleplay or combat time too much. It's funny, but of those three "pillars," exploration get ignored most in Paizo's APs (Kingmaker notwithstanding). As [MENTION=467]Reynard[/MENTION] says, Jade Regent is more linear than that, but my purpose is to figure out what kinds of tricks I can use to invoke the feel of "hexcrawl" and "figure out the best path. I like your suggestions on it, as well as the skill challenge suggestions -- my clip-card idea feels a little too gimmicky for it. I think the best way may be to bust out big maps of the area, have a lot of canned description waiting based on terrain, and a couple of either non-combat or "combat-esque" two or three roll encounters like what [MENTION=607]Klaus[/MENTION] said. And before I forget, big thanks to all the suggestions so far. The more idea-tossing, the better it coalesces in my head what I want to do. EDIT: And for anyone interested, I was just reminded of a thread I saw last year about this -- I even commented on it! -- on Paizo's site: [url]http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/jadeRegent/extraCaravanEvents[/url] As an idea of a way to inject some of this -- though they're more specific to the caravan, than the environment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Emulating exploration without the hexcrawl
Top