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EN Live: Not DnD With Epidiah Ravachol (Dread RPG)
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<blockquote data-quote="Morrus" data-source="post: 8572994" data-attributes="member: 1"><p>Tonight at 10pm GMT is the second episode of <strong>Not DnD</strong> on <a href="https://www.enliverpg.com/" target="_blank">EN Live!</a> Tune in at 10pm GMT (6pm EDT). Tonight, host Jessica Hancock is excited to welcome <strong>Epidiah Ravachol</strong> on this week's stream of <em>Not DnD.</em> They'll be talking about his game <a href="https://dreadthegame.wordpress.com/about-dread-the-game/" target="_blank"><strong>Dread</strong></a> and how to build tension in your horror ttrpgs.</p><p></p><p><em>Dread</em> is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of <em>Dread</em> is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a <em>Dread</em> game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.</p><p></p><p>It is the horror roleplaying game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls . . .</p><p></p><p>[MEDIA=twitch]enpublishing[/MEDIA]</p></blockquote><p></p>
[QUOTE="Morrus, post: 8572994, member: 1"] Tonight at 10pm GMT is the second episode of [B]Not DnD[/B] on [URL='https://www.enliverpg.com/']EN Live![/URL] Tune in at 10pm GMT (6pm EDT). Tonight, host Jessica Hancock is excited to welcome [B]Epidiah Ravachol[/B] on this week's stream of [I]Not DnD.[/I] They'll be talking about his game [URL='https://dreadthegame.wordpress.com/about-dread-the-game/'][B]Dread[/B][/URL] and how to build tension in your horror ttrpgs. [I]Dread[/I] is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of [I]Dread[/I] is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a [I]Dread[/I] game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life. It is the horror roleplaying game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls . . . [MEDIA=twitch]enpublishing[/MEDIA] [/QUOTE]
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