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[EN Pub] The Fantastic Science -- 24-page teaser!
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<blockquote data-quote="Kelleris" data-source="post: 2799225" data-attributes="member: 19130"><p>Hmm... Depends. Are you looking for a way to actually make devices less effective? A quick way to do that would be to require an activation level check to successfully activate a device, in the neighborhood of 10-15. That'd ensure that only the best technologists have devices that are completely reliable, and would explain why FS hasn't spread very quickly. You could even support the giantish monopoly on FS by giving them secret techniques - a giant-only feat - that grant a large bonus on this special activation level check or remove the need for it entirely.</p><p></p><p>If you want an excuse for why it works normally <em>despite</em> all that magic, well, I'm not sure you need such an excuse. It certainly emphasizes the magic/technology conflict if you portray technologists as effortlessly overcoming the Forge's magic despite its prevalence. Otherwise, you could also have one of the bird-gods (feathered fowl? or something like that) support FS for reasons of its own. That gives an interesting divine edge to the technology - you could even go that route to ensure that it's only used by creatures that are evil (or good, or who meet some other ideological requirement).</p><p></p><p>Other than that... Well, I'm glad Twin Rose is here. He evidently knows a lot more about Oathbound than I do. Do what he says. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>That's not a bad idea, particularly since warforged are magically created and maugs always seemed to be entirely technological. If you do this, be sure to designate maugs as nonmagical constructs so the antimagic abilities don't affect them.</p><p></p><p></p><p></p><p>First - "Humanx Stories"? What's that? I'm not familiar with it.</p><p></p><p>Second - I really like this one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Of course, it's a significant change in the "default" thri-kreen society, but nothing wrong with that. I think I'd use mind flayers as the antagonist, though; I don't see yuan-ti as very progressive or "scientific", even in the warped way that leads to chaositech.</p><p></p><p>On the other hand, maybe you could make the yuan-ti powerful druids, and get a technology/nature theme. Especially interesting since my impression has always been that yuan-ti are pretty conservative sorts, hearkening back to their ancient empire and even more ancient deity. Or, for particularly rich paranoia, yuan-ti agents could secretly be behind human attempts to adopt FS, for some mysterious reasons of their own. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p></p><p></p><p>Heh. Actually, this was what Errol did in my playtesting, except that he used a gnome. He built a device based on the <em>enlarge person</em> spell, with a few extra bonuses to make it more intimidating. Something like that could certainly make halflings more fearsome, especially if they make heavy use of devices like the <em>clockwidget fabrication gantry</em> in mechanizing their caravans (following the example of Tullius in the book).</p><p></p><p></p><p></p><p>Prosthetics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's certainly on the list of things to do. My preliminary thought was to make a feat that allowed you to implant a single mastered device into your body. I haven't decided what benefit to grant, though. Perhaps the device becomes effectively weightless and can be activated as a "supernatural" device instead of a "spell-like" one - it becomes immune to arcane disruption and no longer provokes an attack of opportunity to activate.</p><p></p><p>I'm glad to see you're getting so many good ideas from my work, DMH. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 2799225, member: 19130"] Hmm... Depends. Are you looking for a way to actually make devices less effective? A quick way to do that would be to require an activation level check to successfully activate a device, in the neighborhood of 10-15. That'd ensure that only the best technologists have devices that are completely reliable, and would explain why FS hasn't spread very quickly. You could even support the giantish monopoly on FS by giving them secret techniques - a giant-only feat - that grant a large bonus on this special activation level check or remove the need for it entirely. If you want an excuse for why it works normally [i]despite[/i] all that magic, well, I'm not sure you need such an excuse. It certainly emphasizes the magic/technology conflict if you portray technologists as effortlessly overcoming the Forge's magic despite its prevalence. Otherwise, you could also have one of the bird-gods (feathered fowl? or something like that) support FS for reasons of its own. That gives an interesting divine edge to the technology - you could even go that route to ensure that it's only used by creatures that are evil (or good, or who meet some other ideological requirement). Other than that... Well, I'm glad Twin Rose is here. He evidently knows a lot more about Oathbound than I do. Do what he says. :p That's not a bad idea, particularly since warforged are magically created and maugs always seemed to be entirely technological. If you do this, be sure to designate maugs as nonmagical constructs so the antimagic abilities don't affect them. First - "Humanx Stories"? What's that? I'm not familiar with it. Second - I really like this one! :D Of course, it's a significant change in the "default" thri-kreen society, but nothing wrong with that. I think I'd use mind flayers as the antagonist, though; I don't see yuan-ti as very progressive or "scientific", even in the warped way that leads to chaositech. On the other hand, maybe you could make the yuan-ti powerful druids, and get a technology/nature theme. Especially interesting since my impression has always been that yuan-ti are pretty conservative sorts, hearkening back to their ancient empire and even more ancient deity. Or, for particularly rich paranoia, yuan-ti agents could secretly be behind human attempts to adopt FS, for some mysterious reasons of their own. :uhoh: Heh. Actually, this was what Errol did in my playtesting, except that he used a gnome. He built a device based on the [i]enlarge person[/i] spell, with a few extra bonuses to make it more intimidating. Something like that could certainly make halflings more fearsome, especially if they make heavy use of devices like the [i]clockwidget fabrication gantry[/i] in mechanizing their caravans (following the example of Tullius in the book). Prosthetics. :) It's certainly on the list of things to do. My preliminary thought was to make a feat that allowed you to implant a single mastered device into your body. I haven't decided what benefit to grant, though. Perhaps the device becomes effectively weightless and can be activated as a "supernatural" device instead of a "spell-like" one - it becomes immune to arcane disruption and no longer provokes an attack of opportunity to activate. I'm glad to see you're getting so many good ideas from my work, DMH. :cool: [/QUOTE]
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