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[EN Pub] The Fantastic Science -- 24-page teaser!
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<blockquote data-quote="DMH" data-source="post: 2809069" data-attributes="member: 24945"><p>Yes, thank you for the answers.</p><p></p><p>And another thanks for making craft points more useful. When I first read them in UA, I saw that they don't roll over and then skipped the rest of that section. You made them much more useful with the ability to earn them.</p><p></p><p>Back to the setting ideas. I was also thinking of taking FS and dividing the exsiting devices into 2 groups based on theme. One is used by the kreen and is based on their crystal tech, the other by the arenea and is based on webbing. Humans haven't learned how to create or use any FS so far and must use magic or psionics. I think this would work well with a multigeneration game (playing the families through time and seeing the world evolve) where they start with spellcasters and end with spellcasters and technologists.</p></blockquote><p></p>
[QUOTE="DMH, post: 2809069, member: 24945"] Yes, thank you for the answers. And another thanks for making craft points more useful. When I first read them in UA, I saw that they don't roll over and then skipped the rest of that section. You made them much more useful with the ability to earn them. Back to the setting ideas. I was also thinking of taking FS and dividing the exsiting devices into 2 groups based on theme. One is used by the kreen and is based on their crystal tech, the other by the arenea and is based on webbing. Humans haven't learned how to create or use any FS so far and must use magic or psionics. I think this would work well with a multigeneration game (playing the families through time and seeing the world evolve) where they start with spellcasters and end with spellcasters and technologists. [/QUOTE]
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[EN Pub] The Fantastic Science -- 24-page teaser!
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