Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
EN Publishing Blog: ZEITGEIST, Pathfinder, and Alien Madness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruemere" data-source="post: 5764072" data-attributes="member: 5515"><p>Very interesting. </p><p></p><p>Let me ask a few questions:</p><p></p><p>1. Are there any in-game remedies for insanities gained from failed saves? Is there a way to avoid making PCs become insane cripples?</p><p></p><p>2. Is there a way for level the playing field for characters who do not have strong Will save? In other words, how do you balance Alien Presence for Fighters, Rogues and Barbarians?</p><p></p><p>3. How do the cultist cope with strain of working for alien masterminds? If you are a cultist working toward apocalypse day-in and day-out, you are likely to become a vegetable by the end of your first week.</p><p></p><p>Suggestions/experiences:</p><p></p><p>1. The WFRP games I ran long time ago featured several safety mechanisms to avoid pitfall of a campaign finishng after a single cthulhuesque scenario. For example, characters were treated to fear/terror (instead of insanities) and Insanity Points. The Insanity Points did accrue and caused lasting problems for characters, but it was possible to slowly heal them (the treatment of insanities was, shall we say, risky).</p><p></p><p>2. Let the player select save to use. Add a flavorful handicap. For example, Bruno the Barbarian selects his mighty Fortitude save, Roger the Rogue prefers evasive Reflex and Will the Wizard goes for the Will. Then the GM rolls for a handicap, a psychic defense mechanism, to come into play if one does make the save. The handicaps would represent minor penalties to actions while in presence of the creature (like needing to stuff something in one's ears to avoid insane chattering, avoiding looking at creature or insisting on using only ranged attacks).</p><p></p><p>3. Set a limit to how much one can suffer from a single source. Otherwise, the hidden alien masterminds are not going to be able to build sinister cults.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5764072, member: 5515"] Very interesting. Let me ask a few questions: 1. Are there any in-game remedies for insanities gained from failed saves? Is there a way to avoid making PCs become insane cripples? 2. Is there a way for level the playing field for characters who do not have strong Will save? In other words, how do you balance Alien Presence for Fighters, Rogues and Barbarians? 3. How do the cultist cope with strain of working for alien masterminds? If you are a cultist working toward apocalypse day-in and day-out, you are likely to become a vegetable by the end of your first week. Suggestions/experiences: 1. The WFRP games I ran long time ago featured several safety mechanisms to avoid pitfall of a campaign finishng after a single cthulhuesque scenario. For example, characters were treated to fear/terror (instead of insanities) and Insanity Points. The Insanity Points did accrue and caused lasting problems for characters, but it was possible to slowly heal them (the treatment of insanities was, shall we say, risky). 2. Let the player select save to use. Add a flavorful handicap. For example, Bruno the Barbarian selects his mighty Fortitude save, Roger the Rogue prefers evasive Reflex and Will the Wizard goes for the Will. Then the GM rolls for a handicap, a psychic defense mechanism, to come into play if one does make the save. The handicaps would represent minor penalties to actions while in presence of the creature (like needing to stuff something in one's ears to avoid insane chattering, avoiding looking at creature or insisting on using only ranged attacks). 3. Set a limit to how much one can suffer from a single source. Otherwise, the hidden alien masterminds are not going to be able to build sinister cults. Regards, Ruemere [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
EN Publishing Blog: ZEITGEIST, Pathfinder, and Alien Madness
Top