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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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[EN Publishing] Elements of Magic Bundle
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<blockquote data-quote="Morrus" data-source="post: 3189743" data-attributes="member: 1"><p>[imager]http://enworld.rpgnow.com/products/product_2699.JPG[/imager]You can now buy all three of the bestselling and critically acclaimed <em>Elements of Magic </em> d20 rulebooks in one bundle!</p><p></p><p>[bq]<em>Elements of Magic </em> opens the world of magic to you, letting you create almost any type of magic-user you?d like. Magic is an artform, like poetry, and any good poet is never content to merely recite the works of others.</p><p></p><p></p><p><em>Elements of Magic </em> is modular, able to fit whatever role you want it to play. It can be added to an existing campaign that already has wizards, sorcerers, clerics, and druids, perhaps representing another, higher sort of magic, or it can wholly replace the existing magic system, providing a whole new feel to your fantasy gaming. You will need a d20 core rulebook to use these rules, but this book will let you ignore the old, clich?d spells presented in those books, and create your own works of magical art.</p><p></p><p><em>Elements of Magic</em> eliminates the spell memorization and preparation system entirely, replacing it with something bold, new and flexible. This book uses a spell list and magic point system, allowing you to build spells modularly, and letting you decide what the mechanics actually mean.</p><p>[/bq]</p><p></p><p>- Elements of Magic (Revised)</p><p>- Elements of Magic: Lyceum Arcana</p><p>- Elements of Magic: Mythic Earth</p><p></p><p>The entire bundle is available for $23.95, and also includes a copy of the original <em>Elements of Magic</em> rulebook for free!</p><p></p><p><a href="http://enworld.rpgnow.com/product_info.php?products_id=20260&" target="_blank">Click here to check it out</a>.</p><p></p><p>If you've ever wondered what all the fuss is about, now's your chance. <em>Elements of Magic </em> is the premiere freeform spellpoint magic system for the d20 System.</p><p></p><p>Some of the ctitical acclaim for the <em>Elements of Magic</em> series:</p><p></p><p><em>"The system seems very polished and useful. The array of options is astounding and seem to give magic a more lively feel especially versus Vancian systems."</em></p><p><em></em></p><p><em>"I was working on a system like this myself (or at least thinking of how one would work) when I read the description of this product, I bought it and was and still am incredibly impressed."</em></p><p><em></em></p><p><em>"... is so wonderful that I rank this as one of the best products I've ever read. The example spells are hilarious and brilliant. They truly show the magic of the system (yeah yeah, sorry for the pun). I was inspired to write a ton of new spells just for fun."</em></p><p><em></em></p><p><em>"I read one comment where the person said, he almost hesitates from calling this product brilliant. I will go a step further and say that this product is the best money I've ever spent on a D and d product."</em></p><p><em></em></p><p><em>"Absolutely excellent! The "Elements of Magic" series of books are the essential resources for a true magic system. With this expansion, the magic can be brought more easily into a D20 Modern or D20 Future campaign. I continue to be amazed by the scope, yet simplicity, of Elements...Best magic system since Ars Magica (and that's saying A LOT)."</em></p><p><em></em></p><p><em>"I had heard a little bit about EN Publishing?s Elements of Magic prior to reading Elements of Magic: Mythic Earth, so I was somewhat intrigued from the start. As I read this book, however, my enthusiasm for it quickly grew. Here was an e-book that was edited and proofread better than many print products that I?ve read, and with an interesting, flexible, and fun magic system that?s pretty easy to plop into any modern or fantasy d20 game. "</em></p><p><em></em></p><p><em>"Great writing, intelligent discussions, and excellent artwork. Not only that, but the magic system is perhaps one of the most interesting, flexible, and balanced (at least, against itself) systems I?ve seen for quite some time. Also, for those looking for a little flavor with their crunch, there?s a lengthy section on the default campaign setting for Elements of Magic: Mythic Earth, a setting called High Fantasy for modern d20. It?s well-written and very interesting, and gives you a lot of good examples of how to create spells via the system."</em></p><p><em></em></p><p><em>"It?s a great system and allows players and game masters to really control magic and make it do almost anything. Sacrificing a little power for a lot of flexibility, Mythic Earth is the best magic system available period."</em></p><p><em></em></p><p><em>"This is an incredible work! Designed to provide ... a flexible magic system and streamline the spell creation system of the original Elements of Magic, EoM:ME succeeds admirably. The system goes far to provide a flexible system within the framework of the ... rules."</em></p><p><em></em></p><p><em>"If you’re looking for a great magic system alternative, Elements of Magic: Mythic Earth is for you!"</em></p></blockquote><p></p>
[QUOTE="Morrus, post: 3189743, member: 1"] [imager]http://enworld.rpgnow.com/products/product_2699.JPG[/imager]You can now buy all three of the bestselling and critically acclaimed [I]Elements of Magic [/I] d20 rulebooks in one bundle! [bq][I]Elements of Magic [/I] opens the world of magic to you, letting you create almost any type of magic-user you?d like. Magic is an artform, like poetry, and any good poet is never content to merely recite the works of others. [I]Elements of Magic [/I] is modular, able to fit whatever role you want it to play. It can be added to an existing campaign that already has wizards, sorcerers, clerics, and druids, perhaps representing another, higher sort of magic, or it can wholly replace the existing magic system, providing a whole new feel to your fantasy gaming. You will need a d20 core rulebook to use these rules, but this book will let you ignore the old, clich?d spells presented in those books, and create your own works of magical art. [I]Elements of Magic[/I] eliminates the spell memorization and preparation system entirely, replacing it with something bold, new and flexible. This book uses a spell list and magic point system, allowing you to build spells modularly, and letting you decide what the mechanics actually mean. [/bq] - Elements of Magic (Revised) - Elements of Magic: Lyceum Arcana - Elements of Magic: Mythic Earth The entire bundle is available for $23.95, and also includes a copy of the original [I]Elements of Magic[/I] rulebook for free! [URL=http://enworld.rpgnow.com/product_info.php?products_id=20260&]Click here to check it out[/URL]. If you've ever wondered what all the fuss is about, now's your chance. [I]Elements of Magic [/I] is the premiere freeform spellpoint magic system for the d20 System. Some of the ctitical acclaim for the [I]Elements of Magic[/I] series: [I]"The system seems very polished and useful. The array of options is astounding and seem to give magic a more lively feel especially versus Vancian systems." "I was working on a system like this myself (or at least thinking of how one would work) when I read the description of this product, I bought it and was and still am incredibly impressed." "... is so wonderful that I rank this as one of the best products I've ever read. The example spells are hilarious and brilliant. They truly show the magic of the system (yeah yeah, sorry for the pun). I was inspired to write a ton of new spells just for fun." "I read one comment where the person said, he almost hesitates from calling this product brilliant. I will go a step further and say that this product is the best money I've ever spent on a D and d product." "Absolutely excellent! The "Elements of Magic" series of books are the essential resources for a true magic system. With this expansion, the magic can be brought more easily into a D20 Modern or D20 Future campaign. I continue to be amazed by the scope, yet simplicity, of Elements...Best magic system since Ars Magica (and that's saying A LOT)." "I had heard a little bit about EN Publishing?s Elements of Magic prior to reading Elements of Magic: Mythic Earth, so I was somewhat intrigued from the start. As I read this book, however, my enthusiasm for it quickly grew. Here was an e-book that was edited and proofread better than many print products that I?ve read, and with an interesting, flexible, and fun magic system that?s pretty easy to plop into any modern or fantasy d20 game. " "Great writing, intelligent discussions, and excellent artwork. Not only that, but the magic system is perhaps one of the most interesting, flexible, and balanced (at least, against itself) systems I?ve seen for quite some time. Also, for those looking for a little flavor with their crunch, there?s a lengthy section on the default campaign setting for Elements of Magic: Mythic Earth, a setting called High Fantasy for modern d20. It?s well-written and very interesting, and gives you a lot of good examples of how to create spells via the system." "It?s a great system and allows players and game masters to really control magic and make it do almost anything. Sacrificing a little power for a lot of flexibility, Mythic Earth is the best magic system available period." "This is an incredible work! Designed to provide ... a flexible magic system and streamline the spell creation system of the original Elements of Magic, EoM:ME succeeds admirably. The system goes far to provide a flexible system within the framework of the ... rules." "If you’re looking for a great magic system alternative, Elements of Magic: Mythic Earth is for you!"[/I] [/QUOTE]
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