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<blockquote data-quote="Morrus" data-source="post: 7721900" data-attributes="member: 1"><p>This week from EN Publishing we have a new plug-in location in the Over the Next Hill series over on <a href="https://www.patreon.com/ensider" target="_blank">EN5ider, the 5th Edition Patreon</a>, a look at how the legal system works in a fantasy medieval world filled with magic over on TRAILseeker, the Pathfinder Patreon, and a monster-creation system (and web app!) for GMs who need a little help creating NPCs and critters for the What's OLD is NEW system - along with an accompanying web app which does all the work for you![PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center"><a href="https://www.patreon.com/ensider" target="_blank">[ATTACH=full]111187[/ATTACH]</a></p> <p style="text-align: center"></p><p></p><p><a href="https://www.patreon.com/ensider" target="_blank">Over the Next Hill: Gazebo Bay</a> continues EN5ider's series of locations designed to be dropped right into your 5E campaign setting with no hassle. [HQ]"Gazebo Bay is a tropical island, and a place to recuperate after an arduous adventure. Ambrose Ingram brings you NPCs like Chef Bosco, and "Big E" Affleby, and a description of the island and its various areas. Illustrated by Victoria Oliveria."[/HQ]</p><p></p><p style="text-align: center"></p> <p style="text-align: center"><a href="https://www.patreon.com/trailseeker" target="_blank">[ATTACH=full]111188[/ATTACH]</a></p> <p style="text-align: center"></p><p></p><p>For Pathfinder fans, we take a look at fantasy law and order over on TRAILseeker in <a href="https://www.patreon.com/trailseeker" target="_blank">Fantasy Law: Magical Order</a>. [HQ]"What happens when magic and law enforcement meet? How does the legal system in a fantasy medieval world work? This article takes a look at the laws of a typical fantasy setting, along with the ways trials are conducted in a world with divination, or trial by combat. By Charlie Brooks; illustrated by Tamara Cvetkovic."[/HQ]</p><p></p><p style="text-align: center"></p> <p style="text-align: center"><a href="https://www.patreon.com/woinrpg" target="_blank">[ATTACH=full]111189[/ATTACH]</a></p> <p style="text-align: center"></p><p></p><p>If you need help creating NPCs and monsters for your WOIN game, check out Monster Design over on the <a href="https://www.patreon.com/woinrpg" target="_blank">WOIN Patreon, EONS</a>. [HQ]"This system takes you through the steps by choosing a template and power level and going from there."[/HQ]</p><p></p><p>That article is also <a href="http://www.enworld.org/forum/dnd_view_block.php?id=2032" target="_blank">accompanied by a web app</a> which does all the work for you! Simply select the creature's role, size, type, and dice pool, and the app generates a stat block for you. All you need to do is name it, tailor it to your thematic needs, and add exploits. Here's an example of its output:</p><p></p><p>[hq]<strong>Large Nonsentient 8d6 Artillery Mechanoid</strong></p><p></p><p>Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions. </p><p></p><p><strong>STR</strong> 6 (3d6)<strong> AGI</strong> 10 (4d6) <strong>END</strong> 6 (3d6)</p><p><strong>INT</strong> 15 (5d6) <strong>LOG</strong> 10 (4d6) <strong>WIL</strong> 10 (4d6) </p><p><strong>CHA</strong> 10 (4d6) <strong>LUC</strong> 1 (1d6) </p><p></p><p><strong>MELEE DEFENCE</strong> 14</p><p><strong>RANGED DEFENCE</strong> 28</p><p><strong>MENTAL DEFENCE</strong> 24</p><p><strong>VITAL DEFENCE</strong> 18</p><p></p><p><strong>HEALTH</strong> 24</p><p><strong>SOAK</strong> 4; <strong>VULN</strong> 1d6 electricity, 2d6 ion</p><p><strong>IMMUNE</strong> Sick, Fatigued</p><p></p><p><strong>INITIATIVE</strong> 6d6</p><p><strong>PERCEPTION</strong> 8d6</p><p><strong>SPEED</strong> 4; <strong>JUMP</strong> 20'/6'</p><p></p><p><strong>REACH</strong> 5-ft</p><p><strong>ACTIONS</strong> 2</p><p></p><p><em><strong>Melee Attack</strong></em> 4d6 (2d6+3 damage)</p><p><em><strong>Ranged Attack</strong></em> 8d6 (4d6 damage; range 18)</p><p><em><strong>Mental Attack</strong></em> 4d6 (2d6+4 damage)</p><p></p><p><strong>Skills</strong> <em>combat</em> 1 (1d6), <em>perception</em> 6 (3d6), <em>tactics/reactions</em> 1 (1d6), </p><p></p><p>You should now proceed to tweak these stats and add exploits. Here are some suggestions based on your choices, but you should try to come up with something unique.</p><p></p><p><strong>Burst 4.</strong> Attack all within area (make one attack roll). Wizard’s fireball or soldier with a grenade launcher. Alternatively, a Cone 4 such as a breath weapon or flamethrower.[/hq]</p><p></p><p></p><p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 7721900, member: 1"] This week from EN Publishing we have a new plug-in location in the Over the Next Hill series over on [URL="https://www.patreon.com/ensider"]EN5ider, the 5th Edition Patreon[/URL], a look at how the legal system works in a fantasy medieval world filled with magic over on TRAILseeker, the Pathfinder Patreon, and a monster-creation system (and web app!) for GMs who need a little help creating NPCs and critters for the What's OLD is NEW system - along with an accompanying web app which does all the work for you![PRBREAK][/PRBREAK] [CENTER][URL="https://www.patreon.com/ensider"][ATTACH=FULL]111187[/ATTACH][/URL] [/CENTER] [URL="https://www.patreon.com/ensider"]Over the Next Hill: Gazebo Bay[/URL] continues EN5ider's series of locations designed to be dropped right into your 5E campaign setting with no hassle. [HQ]"Gazebo Bay is a tropical island, and a place to recuperate after an arduous adventure. Ambrose Ingram brings you NPCs like Chef Bosco, and "Big E" Affleby, and a description of the island and its various areas. Illustrated by Victoria Oliveria."[/HQ] [CENTER] [URL="https://www.patreon.com/trailseeker"][ATTACH=FULL]111188[/ATTACH][/URL] [/CENTER] For Pathfinder fans, we take a look at fantasy law and order over on TRAILseeker in [URL="https://www.patreon.com/trailseeker"]Fantasy Law: Magical Order[/URL]. [HQ]"What happens when magic and law enforcement meet? How does the legal system in a fantasy medieval world work? This article takes a look at the laws of a typical fantasy setting, along with the ways trials are conducted in a world with divination, or trial by combat. By Charlie Brooks; illustrated by Tamara Cvetkovic."[/HQ] [CENTER] [URL="https://www.patreon.com/woinrpg"][ATTACH=FULL]111189[/ATTACH][/URL] [/CENTER] If you need help creating NPCs and monsters for your WOIN game, check out Monster Design over on the [URL="https://www.patreon.com/woinrpg"]WOIN Patreon, EONS[/URL]. [HQ]"This system takes you through the steps by choosing a template and power level and going from there."[/HQ] That article is also [URL="http://www.enworld.org/forum/dnd_view_block.php?id=2032"]accompanied by a web app[/URL] which does all the work for you! Simply select the creature's role, size, type, and dice pool, and the app generates a stat block for you. All you need to do is name it, tailor it to your thematic needs, and add exploits. Here's an example of its output: [hq][B]Large Nonsentient 8d6 Artillery Mechanoid[/B] Mechanoids are immune to mental attacks, are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage. They are usually immune to the Sick and Fatigued conditions. [B]STR[/B] 6 (3d6)[B] AGI[/B] 10 (4d6) [B]END[/B] 6 (3d6) [B]INT[/B] 15 (5d6) [B]LOG[/B] 10 (4d6) [B]WIL[/B] 10 (4d6) [B]CHA[/B] 10 (4d6) [B]LUC[/B] 1 (1d6) [B]MELEE DEFENCE[/B] 14 [B]RANGED DEFENCE[/B] 28 [B]MENTAL DEFENCE[/B] 24 [B]VITAL DEFENCE[/B] 18 [B]HEALTH[/B] 24 [B]SOAK[/B] 4; [B]VULN[/B] 1d6 electricity, 2d6 ion [B]IMMUNE[/B] Sick, Fatigued [B]INITIATIVE[/B] 6d6 [B]PERCEPTION[/B] 8d6 [B]SPEED[/B] 4; [B]JUMP[/B] 20'/6' [B]REACH[/B] 5-ft [B]ACTIONS[/B] 2 [I][B]Melee Attack[/B][/I] 4d6 (2d6+3 damage) [I][B]Ranged Attack[/B][/I] 8d6 (4d6 damage; range 18) [I][B]Mental Attack[/B][/I] 4d6 (2d6+4 damage) [B]Skills[/B] [I]combat[/I] 1 (1d6), [I]perception[/I] 6 (3d6), [I]tactics/reactions[/I] 1 (1d6), You should now proceed to tweak these stats and add exploits. Here are some suggestions based on your choices, but you should try to come up with something unique. [B]Burst 4.[/B] Attack all within area (make one attack roll). Wizard’s fireball or soldier with a grenade launcher. Alternatively, a Cone 4 such as a breath weapon or flamethrower.[/hq] [CENTER][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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