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<blockquote data-quote="Voadam" data-source="post: 3880309" data-attributes="member: 2209"><p>Everyone else is good for basic stats for noncombat nonmagical NPCs. They do not have level appropriate equipment for NPCs though and high level master craftsmen will be torn apart by 1st level characters.</p><p></p><p>This is fine for the craftsmen but not so great for the soldiers and nobles who could fit into planned combat roles.</p><p></p><p>As for the others:</p><p></p><p>GarUdok, Arcane Strife, and Crimson Contracts have great stuff on Necromancy, 3.0 powerful spells (lots of save or die messily among others), and assassins. I've used spells from AS and classes, items, and NPCs from CC in my games.</p><p></p><p>I love the EN Critters series, good depth in monster descriptions, terrain themes, connections between creatures, neat drop in areas for your campaign if you want, good variety of creature types including some pisonics, and colored print out counters for all the monsters.</p><p></p><p>I'm trying out a little bit of elements of magic in one of my games now.</p><p></p><p>I like the fantastic science one, particularly the warlock style variant in the end.</p><p></p><p>Librum Equitis has a ton of neat PRC concepts including a good nonmagical assassin, nonmagical archers, and a bunch of neat divine powered champions.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3880309, member: 2209"] Everyone else is good for basic stats for noncombat nonmagical NPCs. They do not have level appropriate equipment for NPCs though and high level master craftsmen will be torn apart by 1st level characters. This is fine for the craftsmen but not so great for the soldiers and nobles who could fit into planned combat roles. As for the others: GarUdok, Arcane Strife, and Crimson Contracts have great stuff on Necromancy, 3.0 powerful spells (lots of save or die messily among others), and assassins. I've used spells from AS and classes, items, and NPCs from CC in my games. I love the EN Critters series, good depth in monster descriptions, terrain themes, connections between creatures, neat drop in areas for your campaign if you want, good variety of creature types including some pisonics, and colored print out counters for all the monsters. I'm trying out a little bit of elements of magic in one of my games now. I like the fantastic science one, particularly the warlock style variant in the end. Librum Equitis has a ton of neat PRC concepts including a good nonmagical assassin, nonmagical archers, and a bunch of neat divine powered champions. [/QUOTE]
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