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<blockquote data-quote="Conaill" data-source="post: 796571" data-attributes="member: 1264"><p>Great work, both of you!</p><p></p><p>Couple of thoughts...</p><p></p><p>- we probably need a gate on the NE or E side of the city, even if only a small one. There's probably a minor road following the north side of the river, and we need a way to send sorties in that direction as well.</p><p></p><p>- Make the small island at most half as big. Other wise it's a bit too much of "prime real estate" to leave to a single mage.</p><p></p><p>- The Squats shouldn't be split up across the river, because it wouldn't have a unified identity. There might be a slum on the north side of the river, but then it should have its own name. I had put some industrial stuf there. Would be an especially appropriate site for tanners, alchemists, etc: lots of need for water, but smelly and polluting.</p><p></p><p>- Seems like the whole set of bridges got rearranged! Newbridge is gone, and there's now a bridge (instead of the ferry) between Port Jollita and the docks. I prefer the original arrangement, as in my closeup on the page 2. The crossing on the south end makes more sense if it's a ferry: it's between two naval centers, it has to let not only river barges but also the larger lake ships pass, and it would be a longer span to cross than on the east side of the city. On the other hand, Newbridge would be major feat of dwarven engineering, and would probably be closer to their part of town. Downstream (i.e. <em>East</em>!) of the Citadel river crossing would make most sense.</p><p></p><p>- The southern gate and trade route would probably be as far away as possible from the dangerous swamp.</p><p></p><p>- The southern marketplace should not be smack in the <em>middle</em> of the Squats. There's nothing of value there! Instead, it would be closer to the harbor and the traderoute. </p><p></p><p>- Road crossing the Citadel island needs to go <em>through</em> the Citadel. The Citadel started out as a reinforced toll gate on the river crossing...</p><p></p><p>Sorry for the nagging....</p><p></p><p>Gah! I tried to edit Knightfall's map a little on my dinky laptop at home, but good ol' Paint made it a bitmap file and messed up the colors. Yuck. It's waaaay to late for me now anyway. I'll see if I can send out a better pic tomorow from work. Meanwhile, have another look at the closeup on top of page 2.</p></blockquote><p></p>
[QUOTE="Conaill, post: 796571, member: 1264"] Great work, both of you! Couple of thoughts... - we probably need a gate on the NE or E side of the city, even if only a small one. There's probably a minor road following the north side of the river, and we need a way to send sorties in that direction as well. - Make the small island at most half as big. Other wise it's a bit too much of "prime real estate" to leave to a single mage. - The Squats shouldn't be split up across the river, because it wouldn't have a unified identity. There might be a slum on the north side of the river, but then it should have its own name. I had put some industrial stuf there. Would be an especially appropriate site for tanners, alchemists, etc: lots of need for water, but smelly and polluting. - Seems like the whole set of bridges got rearranged! Newbridge is gone, and there's now a bridge (instead of the ferry) between Port Jollita and the docks. I prefer the original arrangement, as in my closeup on the page 2. The crossing on the south end makes more sense if it's a ferry: it's between two naval centers, it has to let not only river barges but also the larger lake ships pass, and it would be a longer span to cross than on the east side of the city. On the other hand, Newbridge would be major feat of dwarven engineering, and would probably be closer to their part of town. Downstream (i.e. [i]East[/i]!) of the Citadel river crossing would make most sense. - The southern gate and trade route would probably be as far away as possible from the dangerous swamp. - The southern marketplace should not be smack in the [i]middle[/i] of the Squats. There's nothing of value there! Instead, it would be closer to the harbor and the traderoute. - Road crossing the Citadel island needs to go [i]through[/i] the Citadel. The Citadel started out as a reinforced toll gate on the river crossing... Sorry for the nagging.... Gah! I tried to edit Knightfall's map a little on my dinky laptop at home, but good ol' Paint made it a bitmap file and messed up the colors. Yuck. It's waaaay to late for me now anyway. I'll see if I can send out a better pic tomorow from work. Meanwhile, have another look at the closeup on top of page 2. [/QUOTE]
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