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EN World City Project: Geography
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<blockquote data-quote="Conaill" data-source="post: 800476" data-attributes="member: 1264"><p><strong>Re: A question?</strong></p><p></p><p></p><p></p><p>The western river branch is the only one that I think could even *have* such a waterwall. The two other rivers spans are way too wide for such an immense construction that doesn't really serve much purpose. If you <em>really</em> want some extra defense on the river approaches to the city, have the towers of the city wall on each side jut out into the river somewhat. Any ship having to pass though there will be sitting ducks, no need for a wall across the whole river mouth! Seriously, check out some of the medieval city maps... can you point to any examples whare there is such a waterwall across a river of this size? What advantage does such an arch across the river serve that you can't get any other way? (Dropping stuff from above? Just set up a few catapults on the towers. One wand of fireball at each river branch wouldn't hurt either.)</p><p></p><p>And of course, if you do insist on having those water walls, keep in mind that they <em>will</em> get used as bridges to cross the river as well. </p><p></p><p>Road widths... 25-30' only for the main trade route (if there's still actual trade caravans coming through the city, they can use that little extra space...) In the maze, streets can easily go down to 5' or less. I know a few alleys that are closer to 3', and I remember one in Amsterdam (red light district, you may know which one I'm talking of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) that I could swear is only 2' or so. You tend to get one-way <em>pedestrian</em> traffic in that one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Let's pick 5' for the top of the walls, if only to simplify combat maps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Of course, the width of the wall at the base may be *much* more than that, depending on height and type of construction.</p></blockquote><p></p>
[QUOTE="Conaill, post: 800476, member: 1264"] [b]Re: A question?[/b] The western river branch is the only one that I think could even *have* such a waterwall. The two other rivers spans are way too wide for such an immense construction that doesn't really serve much purpose. If you [i]really[/i] want some extra defense on the river approaches to the city, have the towers of the city wall on each side jut out into the river somewhat. Any ship having to pass though there will be sitting ducks, no need for a wall across the whole river mouth! Seriously, check out some of the medieval city maps... can you point to any examples whare there is such a waterwall across a river of this size? What advantage does such an arch across the river serve that you can't get any other way? (Dropping stuff from above? Just set up a few catapults on the towers. One wand of fireball at each river branch wouldn't hurt either.) And of course, if you do insist on having those water walls, keep in mind that they [i]will[/i] get used as bridges to cross the river as well. Road widths... 25-30' only for the main trade route (if there's still actual trade caravans coming through the city, they can use that little extra space...) In the maze, streets can easily go down to 5' or less. I know a few alleys that are closer to 3', and I remember one in Amsterdam (red light district, you may know which one I'm talking of ;)) that I could swear is only 2' or so. You tend to get one-way [i]pedestrian[/i] traffic in that one! :D Let's pick 5' for the top of the walls, if only to simplify combat maps. :) Of course, the width of the wall at the base may be *much* more than that, depending on height and type of construction. [/QUOTE]
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