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<blockquote data-quote="jdavis" data-source="post: 801323" data-attributes="member: 8704"><p>The lack of guards is where your city vulnrability comes in, as you can see the walls are huge, we would probably have more guards on southgate and trade gate than two and we would probably skew the guard rotation to put more men on the southern wall. I would figure there would be a patrol on the wall in the southgate section (river to river) and a patrol on the trade gate wal(river to river) and one or two patrols on the whole North wall. The city defense plan will call for attacking sections to hold while the rest of the guars mass to come to their aid, you could have 5 guards holding a gate against 50 orcs for 10 to 15 minutes while the rest of the guard rushes to their aid. Smart invaders could cross the wall inbetween guard patrols and then actually be in the city before they were spotted, you are dealing with a raiding force not a attacking force most of the time, they would pull a smash and grab and then try to get away. Thats a big reason for having scouts and rangers to the south, if you know they are coming then you can prepare, if you don't then you could not hold this wall for long with just a 4 or 5 man squad. Also there will be stuff outside the wall, the squats have grown outside the wall and the city is expanding but the walls won't change. The cost of the wall will be huge and upkeep wil be constant and never ending, chances are that the walls are constanly being worked on in one place or another not to mention the southern wall is basically built on the edge of a swamp, there will be constant shifts, cracks and sinkange to deal with. I think the walls are fine how they are, with the number of guards there are and the huge area they have to cover the walls are more of a deterent to slow down attacks than a actual defense. Remember that when you compare this city to a actual medieval city that the medieval city never had to worry about a 10 foot tall Troll attacking the gates, or a hoard of blood thirsty orcs or goblins raiding almost once a week. This is a much more violent world than they lived in.</p><p></p><p>As far as the watch towers go it is fine if they seem to big for this force to man, the walls were probably designed with a full scale siege in mind and in the event of a siege the numbers on the wall will swell to well over 2000. Many watch towers/guard towers will rarely be used in the day to day workings of the city guard, they should be designed for the rare event of a siege. Also the guards and the city watch probably use some of the guard towers as barracks.</p></blockquote><p></p>
[QUOTE="jdavis, post: 801323, member: 8704"] The lack of guards is where your city vulnrability comes in, as you can see the walls are huge, we would probably have more guards on southgate and trade gate than two and we would probably skew the guard rotation to put more men on the southern wall. I would figure there would be a patrol on the wall in the southgate section (river to river) and a patrol on the trade gate wal(river to river) and one or two patrols on the whole North wall. The city defense plan will call for attacking sections to hold while the rest of the guars mass to come to their aid, you could have 5 guards holding a gate against 50 orcs for 10 to 15 minutes while the rest of the guard rushes to their aid. Smart invaders could cross the wall inbetween guard patrols and then actually be in the city before they were spotted, you are dealing with a raiding force not a attacking force most of the time, they would pull a smash and grab and then try to get away. Thats a big reason for having scouts and rangers to the south, if you know they are coming then you can prepare, if you don't then you could not hold this wall for long with just a 4 or 5 man squad. Also there will be stuff outside the wall, the squats have grown outside the wall and the city is expanding but the walls won't change. The cost of the wall will be huge and upkeep wil be constant and never ending, chances are that the walls are constanly being worked on in one place or another not to mention the southern wall is basically built on the edge of a swamp, there will be constant shifts, cracks and sinkange to deal with. I think the walls are fine how they are, with the number of guards there are and the huge area they have to cover the walls are more of a deterent to slow down attacks than a actual defense. Remember that when you compare this city to a actual medieval city that the medieval city never had to worry about a 10 foot tall Troll attacking the gates, or a hoard of blood thirsty orcs or goblins raiding almost once a week. This is a much more violent world than they lived in. As far as the watch towers go it is fine if they seem to big for this force to man, the walls were probably designed with a full scale siege in mind and in the event of a siege the numbers on the wall will swell to well over 2000. Many watch towers/guard towers will rarely be used in the day to day workings of the city guard, they should be designed for the rare event of a siege. Also the guards and the city watch probably use some of the guard towers as barracks. [/QUOTE]
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