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EN World City Project: Geography
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<blockquote data-quote="Conaill" data-source="post: 824085" data-attributes="member: 1264"><p>If we're expecting enemies from the swamp, I don't think we want to have the swamp all the way up to the walls. Remember all those semi-aquatic races we were discussing? That's <em>their</em> homeground, and I don't think we want to let them sneak up to Tradegate through the network of little streams.</p><p></p><p>Obviously, vegetation will have to be cut back as far as possible, but I think we'd be better off with a stretch of firm open ground between the swamp and the wall. That way the defenders can send out sorties outside the walls without getting stuck in the mud. </p><p></p><p>I think the hexmap on the previous page is reasonable in terms of how close the swamp is to the city walls.</p></blockquote><p></p>
[QUOTE="Conaill, post: 824085, member: 1264"] If we're expecting enemies from the swamp, I don't think we want to have the swamp all the way up to the walls. Remember all those semi-aquatic races we were discussing? That's [i]their[/i] homeground, and I don't think we want to let them sneak up to Tradegate through the network of little streams. Obviously, vegetation will have to be cut back as far as possible, but I think we'd be better off with a stretch of firm open ground between the swamp and the wall. That way the defenders can send out sorties outside the walls without getting stuck in the mud. I think the hexmap on the previous page is reasonable in terms of how close the swamp is to the city walls. [/QUOTE]
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